People calm down. It's very early days of SteamCmd/Steam Pipe. Few games
use it, but as CSGO becomes more popular it will become vital to add
anonymous game server logins that allow concurrent users. It will be
implemented, just wait.

On Wednesday, August 22, 2012, Nicholas Hastings wrote:

> 1 is planned, 2 has already been done for everything but CS:GO for a
> while, and CS:GO as well as of a few days ago.
>
> On 8/21/2012 8:50 PM, Michael Ojeda wrote:
>
> If I'm not mistaken they were planning on either 1. removing the need to
> login to steam servers for F2P dedicated server files, 2. allow any steam
> account (second account) or am I wrong?
>
> On Tue, Aug 21, 2012 at 5:38 PM, Nicholas Hastings <
> psycho...@alliedmods.net
>
> wrote:
> "Or, maybe allow ANY Steam account - even a Free-to-Play account from a
> different game to be used to install/update any game "
>
> That is already the case for most or all dedicated servers on the new
> system. CS:GO dedicated /was/ locked down until late last week only because
> the beta itself was locked down. Now, any Steam account has access to
> download the dedicated server, even if it does not own any games.
>
>
>
> On 8/21/2012 8:32 PM, Weasel wrote:
>
>  On Tue, Aug 21, 2012 at 10:22 PM, Nicholas Hastings
>
> <nicho...@interwavestudios.com**> wrote:
>
>  SteamCMD is still just as scriptable, and anonymous login is planned,
> though
> not available yet.
>
>  I'll wait for the anonymous login feature to become available before
> switching to steamCMD then, since my server isn't running ND at the
> moment but a TF2 MvM game. The main issue I'm having with steamCMD is
> indeed that I need to log in with my steam account, which will
> disconnect the Steam client on my game PC.
>
> </rant>
>
>  It second that.  I don't run ND. But, the whole idea that you have to use
> a Steam account that can't simultaneously be used elsewhere is ludicrous.
>   At the very least, "Dedicated Server" installs/updates should be excluded
> from the authentication requirement somehow.  Or, maybe allow ANY Steam
> account - even a Free-to-Play account from a different game to be used to
> install/update any game.
>
> I tried no to be a whiner, and not to complain too much about stuff;
> because I do all this just for fun - not a living.  But, the whole
> logon/authentication idea on a server-side update function is one of the
> most wasteful and stupid things I have ever heard of.  The only reason I
> can even think to have something like that is legal/content-control/DRM
> crap.  Otherwise, I don't see it bringing any "benefit" to the players or
> the server operator "community".
>
> I can see this having all sorts of issues/complications:
> 1) As mentioned, can't play using an account while using it to install or
> update a server.
> 2) In the case of non-F2P (Free-to-Play) games, consequently potentially
> having to "own" another copy of the game just for the purpose of hosting
> (and maintaining) a dedicated server for it.
> 3) Even if ALL games were F2P, what if you need to update multiple game
> servers simultaneously? Do you need a separate Steam account on each, so
> that they can run concurrently?  What if they aren't even just multiple
> instances on the same host/IP, but on different hosts/IPs?
> 4) "work-around's" to "script" the password into the update command-line,
> etc? OMG more stuff to have - just because of the logon junk.
>
> IMH(f)O, all that stuff is real "community-killer" functionality.
>   Meaning killing-off the "community" of people hosting dedicated servers -
> particularly those of us NOT doing so for any fee/charge/subscription/****
> membership,
> etc.  IMH(f)O, what makes many titles successful, and what keeps some
> viable - is all the volunteers hosting dedicated servers for them.  If we
> had to depend on Valve/WON/Sierra hosting the only decent game servers for
> HL1 death-match back in the day - Valve probably would probably be a
> little-known subsidiary of Sierra, a footnote on Wikipedia.  Add
> Counter-Strike into the mix (which STILL on many days has more peak players
> than any other Valve title - including the "Source" sequel to it!), and ...
> well , you get my point.  "community" dedicated servers also add variety-
>   with all their wonderful weirdness: custom maps (some of which eventually
> get picked-up as official), 3rd party mods, etc.
>
> Heck, doesn't the guy who wrote the original AdminMod for dedicated
> servers ("Alfred") work for Valve now? (I could be confused about that).
>   That type of functionality is CORE to almost every dedicated server for
> almost
>
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-- 


Kind regards,
*Saul Rennison*
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