Yes, mine is a Linux server. Sorry for not clarifying.
On Oct 26, 2012 8:01 PM, "Yun Huang Yong" <gumby_li...@mooh.org> wrote:

> I think the MvM crash on player join only affects Linux servers.
>
> If others are adding reports, please note your server OS.
>
> On 27/10/2012 1:11 PM, Dave Rosca wrote:
>
>> My MvM server is running with the newest metamod snapshot and SM disabled
>> on mvm_coaltown, and hasn't crashed.
>>
>> On Fri, Oct 26, 2012 at 7:09 PM, Joel Zhang <know.thine.en...@gmail.com>*
>> *wrote:
>>
>>  I don't understand why MvM crashes as soon as someone joins a class.
>>>
>>> Anyone else getting this problem? I'm not running MM or SM, just vanilla.
>>>
>>> On Fri, Oct 26, 2012 at 6:57 PM, Bjorn Wielens <uniac...@yahoo.ca>
>>> wrote:
>>>
>>>
>>>>
>>>> Anyone else experiencing the below? I can confirm it on a Linux box.
>>>>
>>>>
>>>>
>>>> ______________________________**__
>>>>   From: T Marler <bloodyi...@shaw.ca>
>>>> To: Half-Life dedicated Win32 server mailing list <
>>>> h...@list.valvesoftware.com>
>>>> Sent: Friday, October 26, 2012 9:15:43 PM
>>>> Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
>>>>
>>>> I updated my servers (with verify all) twice, as soon ass the queueing
>>>> system kicks in, my server blurts out:
>>>>
>>>> Invalid wave number
>>>> Invalid Where argument 'spawnbot_scattered'
>>>> Unknown attribute 'Where' in WaveSpawn definition.
>>>> Invalid Where argument 'spawnbot_scattered'
>>>> Unknown attribute 'Where' in WaveSpawn definition.
>>>>
>>>>
>>>> And now my servers are not responsive.
>>>>
>>>> Wtf?
>>>>
>>>> ----- Original Message -----
>>>> From: "Eric Smith" <er...@valvesoftware.com>
>>>> To: "Half-Life dedicated Linux server mailing list" <
>>>> hlds_linux@list.valvesoftware.**com <hlds_linux@list.valvesoftware.com>>,
>>>> "Half-Life dedicated Win32 server
>>>> mailing list" <h...@list.valvesoftware.com>, "
>>>> hlds_announce@list.**valvesoftware.com<hlds_annou...@list.valvesoftware.com>"
>>>> <
>>>> hlds_announce@list.**valvesoftware.com<hlds_annou...@list.valvesoftware.com>
>>>> >
>>>> Sent: Friday, October 26, 2012 5:16:39 PM
>>>> Subject: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
>>>>
>>>> We've released mandatory updates for TF2, DoD:S, and HL2:DM. The notes
>>>>
>>> for
>>>
>>>> the updates are below.
>>>>
>>>> -Eric
>>>>
>>>> ------------------------------
>>>>
>>>> Source Engine Changes (TF2, DoD:S, HL2:DM)
>>>> - Added mat_viewportupscale and mat_viewportscale to enable rendering
>>>> the
>>>> world at a reduced resolution. ("mat_viewportupscale 1" and
>>>> "mat_viewportscale 0.5" will downscale world rendering by 50%.)
>>>> - Added a new convar mp_mapcycle_empty_timeout_**seconds to trigger a
>>>> changelevel when the server is empty
>>>> - Fixed a bug that prevented consecutive clicks on scrollbar buttons
>>>> - Performance and stability improvements
>>>> - Added positional audio support for Mumble clients
>>>>
>>>> Team Fortress 2
>>>> - Scream Fortress Event 2012
>>>> - Fixed a bug where buildings would be invisible during their setup time
>>>> - Mann vs. Machine
>>>>     - Added the map Mvm_coaltown_event with a special Halloween mission
>>>>     - Fixed a bug where players money would not be set properly when
>>>> restoring a checkpoint
>>>>     - Fixed server crash on vote to restart mission
>>>>
>>>>
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>>>>
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>>>> ______________________________**_________________
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>>>>
>>>>  ______________________________**_________________
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>>
>
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