Does  this apply to HLDS 1.6?

> From: fletch...@valvesoftware.com
> To: h...@list.valvesoftware.com; hlds_linux@list.valvesoftware.com
> Date: Wed, 28 Nov 2012 22:33:06 +0000
> Subject: Re: [hlds_linux] Potential fix for problems on multi-honed servers
> 
> Hello!
> 
> If you were using these new binaries during yesterday's Steam prop, let me 
> know how it went.  Is the problem resolved?  Same problems happened?  New 
> problems happened?
> 
> Thanks,
> - Fletch
> 
> From: hlds-boun...@list.valvesoftware.com 
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
> Sent: Wednesday, November 21, 2012 11:13 AM
> To: Half-Life dedicated Linux server mailing list 
> (hlds_linux@list.valvesoftware.com); Half-Life dedicated Win32 server mailing 
> list (h...@list.valvesoftware.com)
> Subject: [hlds] Potential fix for problems on multi-honed servers
> 
> If you are running a multi-honed server, and your server occasionally drops 
> out of the master server listing, or appears on the wrong public IP, then you 
> may be interested in testing our some beta binaries that might fix the 
> problem.  The problem begins with a disruption while talking on UDP (often 
> during the weekly prop of Steam).  The Steam client layer then enters a 
> fallback pattern of TCP, then UDP, etc.  Eventually the disruption is 
> resolved, and it can be random whether your server managed to connect to 
> Steam on TCP or UDP, depending on where it was in the retry pattern.  The 
> problem with TCP for multi-honed servers is that it will always bind to the 
> default interface, disregarding any request to bind to a particular 
> interface.  This can cause Steam to see your server as coming from the wrong 
> public IP.  Depending on your routing rules, NAT, etc, your server can drop 
> off of the server browser because clients cannot get to you when they send 
> packets to that IP.
> 
> Some server operators have worked around this bug with firewall rules 
> preventing the server from connecting to Steam via TCP.
> 
> These binaries disable TCP fallback for dedicated servers.
> 
> http://media.steampowered.com/apps/440/steam_bins_windows_1586041.zip
> http://media.steampowered.com/apps/440/steam_bins_linux_1586041.zip
> 
> Be warned that they have not been widely tested.  You should only try out 
> these binaries if you think you are having problems related to multi-honed 
> machines.
> 
> Also, note that if you do use these binaries, and then update your server, 
> they will probably be reverted.
> 
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