Yes, those games talk to Steam in the same way, so a multi-honed server could experience the problem.
-----Original Message----- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ejziponken - Sent: Wednesday, November 28, 2012 2:52 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Potential fix for problems on multi-honed servers Does this apply to HLDS 1.6? > From: fletch...@valvesoftware.com > To: h...@list.valvesoftware.com; hlds_linux@list.valvesoftware.com > Date: Wed, 28 Nov 2012 22:33:06 +0000 > Subject: Re: [hlds_linux] Potential fix for problems on multi-honed servers > > Hello! > > If you were using these new binaries during yesterday's Steam prop, let me > know how it went. Is the problem resolved? Same problems happened? New > problems happened? > > Thanks, > - Fletch > > From: hlds-boun...@list.valvesoftware.com > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn > Sent: Wednesday, November 21, 2012 11:13 AM > To: Half-Life dedicated Linux server mailing list > (hlds_linux@list.valvesoftware.com); Half-Life dedicated Win32 server mailing > list (h...@list.valvesoftware.com) > Subject: [hlds] Potential fix for problems on multi-honed servers > > If you are running a multi-honed server, and your server occasionally drops > out of the master server listing, or appears on the wrong public IP, then you > may be interested in testing our some beta binaries that might fix the > problem. The problem begins with a disruption while talking on UDP (often > during the weekly prop of Steam). The Steam client layer then enters a > fallback pattern of TCP, then UDP, etc. Eventually the disruption is > resolved, and it can be random whether your server managed to connect to > Steam on TCP or UDP, depending on where it was in the retry pattern. The > problem with TCP for multi-honed servers is that it will always bind to the > default interface, disregarding any request to bind to a particular > interface. This can cause Steam to see your server as coming from the wrong > public IP. Depending on your routing rules, NAT, etc, your server can drop > off of the server browser because clients cannot get to you when they send > packets to that IP. > > Some server operators have worked around this bug with firewall rules > preventing the server from connecting to Steam via TCP. > > These binaries disable TCP fallback for dedicated servers. > > http://media.steampowered.com/apps/440/steam_bins_windows_1586041.zip > http://media.steampowered.com/apps/440/steam_bins_linux_1586041.zip > > Be warned that they have not been widely tested. You should only try out > these binaries if you think you are having problems related to multi-honed > machines. > > Also, note that if you do use these binaries, and then update your server, > they will probably be reverted. > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux