Does the current binary not work? Someone asked in November and I
recompiled it against the current OBV SDK.
https://forums.alliedmods.net/showthread.php?p=1831931#post1831931

I did post the source for a reason ;)

Thanks,
Kyle.


On Sun, Dec 23, 2012 at 12:35 PM, Essay Tew Phaun <sc2p...@gmail.com> wrote:

> Can we get a TF2 Sync?
>
> On Sun, Dec 23, 2012 at 3:25 PM, Kyle Sanderson <kyle.l...@gmail.com>
> wrote:
>
> > It's not a fix, but a workaround. While it works for CS:S and probably
> > every other game, on TF2 (Randomizer) users have problems. There's still
> > threading bugs that can be fixed, and the hack I did probably provokes
> > them. As well to this, there is probably a more elegant way to correct
> the
> > problem, but I get months of uptime now, and maps are playable again.
> > Provided I don't miss to many frames, things are cool. The method of
> > releasing was probably my bad, at the time I just wanted to help others
> > (Anyone running a server) with the same problem I was having daily.
> >
> > Thanks,
> > Kyle.
> >
> >
> > On Sun, Dec 23, 2012 at 12:11 PM, Essay Tew Phaun <sc2p...@gmail.com>
> > wrote:
> >
> > > This is the part where we say "Well, looks like Valve will need to fix
> it
> > > then" and this post gets lost or buried and never addressed.
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