I'm getting reports from players that their clients are crashing out on map 
change.
The server log reports nothing unusual apart from that the client timed out 
(which I assume is because it wasn't a clean disconnect and it failed to reply 
within the server's time window).

The weird thing is I've been told it only happens on our servers,  and not 
other communities, and it happens for some people and not others.

Possibly related, possibly not but I'm also noticing unusually long connect 
times (on "retrieving server info") and in game from the "X has connected" 
message to the "X joined team Y" message, so it's not just my client (which has 
already had its files defragged)


Has someone experienced this before and has a solution or cause for either of 
these been found? It doesn't seem like something one would expect to be caused 
by a metamod plugin, but I can list the ones in use if requested.


Running MM:S 1.10.0-hg814-linux and   sourcemod-1.4.7-hg3603.

Thanks in advance, and apologies if this has been addressed before - but the 
archive page seems to be down and google tends to only yield tons of 
"client-side" fixes.
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