I'm getting reports from players that their clients are crashing out on map change. The server log reports nothing unusual apart from that the client timed out (which I assume is because it wasn't a clean disconnect and it failed to reply within the server's time window).
The weird thing is I've been told it only happens on our servers, and not other communities, and it happens for some people and not others. Possibly related, possibly not but I'm also noticing unusually long connect times (on "retrieving server info") and in game from the "X has connected" message to the "X joined team Y" message, so it's not just my client (which has already had its files defragged) Has someone experienced this before and has a solution or cause for either of these been found? It doesn't seem like something one would expect to be caused by a metamod plugin, but I can list the ones in use if requested. Running MM:S 1.10.0-hg814-linux and sourcemod-1.4.7-hg3603. Thanks in advance, and apologies if this has been addressed before - but the archive page seems to be down and google tends to only yield tons of "client-side" fixes. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux