I think the point that's trying to be made in this thread is that when running 
servers we shouldn't _have_ to rely on stopgaps like this. It's great the 
sourcemod/alliedmods community exists for these sorts of things, but is that 
really something server ops should have to end up installing Sourcemod and 
Metamod to fix? 

I propose a solution to Valve: For each new cosmetic item that is added from 
this date onward, they must also fix an outstanding TF2 bug or pick a function 
and optimize it. TF2 would be running smoother than greased lightning in about 
half a year or so, don't you think?






________________________________
 From: Harsh Baid <harshbai...@gmail.com>
To: hlds_linux@list.valvesoftware.com 
Sent: Friday, December 28, 2012 2:38:01 PM
Subject: Re: [hlds_linux] Once Again Valve Doesn't Care About Server Owners
 
I have a solution for the Item Server problems that many server owners deal
with. The Item Server as of now isn't very reliable which is why i have a
Local Item Server Mod installed on my servers. Here is the link:

http://forums.alliedmods.net/showthread.php?p=1747762

This will basically cache the item server of the user and when the item
server goes down, the users weapons do not. This works really well and i
dont see players complain anymore that my servers Item Server is not
working. I suggest you guys try this mod out because it
is absolutely wonderful.
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