I think the point that's trying to be made in this thread is that when running servers we shouldn't _have_ to rely on stopgaps like this. It's great the sourcemod/alliedmods community exists for these sorts of things, but is that really something server ops should have to end up installing Sourcemod and Metamod to fix?
I propose a solution to Valve: For each new cosmetic item that is added from this date onward, they must also fix an outstanding TF2 bug or pick a function and optimize it. TF2 would be running smoother than greased lightning in about half a year or so, don't you think? ________________________________ From: Harsh Baid <harshbai...@gmail.com> To: hlds_linux@list.valvesoftware.com Sent: Friday, December 28, 2012 2:38:01 PM Subject: Re: [hlds_linux] Once Again Valve Doesn't Care About Server Owners I have a solution for the Item Server problems that many server owners deal with. The Item Server as of now isn't very reliable which is why i have a Local Item Server Mod installed on my servers. Here is the link: http://forums.alliedmods.net/showthread.php?p=1747762 This will basically cache the item server of the user and when the item server goes down, the users weapons do not. This works really well and i dont see players complain anymore that my servers Item Server is not working. I suggest you guys try this mod out because it is absolutely wonderful. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux