Valve have plenty of dedicated software engineers. I happen to really enjoy ctf_turbine :( (it's also nice and lightweight for debugging plugins).
On Sat, Dec 29, 2012 at 1:44 PM, dan <[email protected]> wrote: > On 28/12/2012 16:33, ics wrote: >> >> Just wanted to say that Valve does care about server owners - but only >> when it's suitable for their timeframe/timetable or it is required >> (something big going on). Some of you are still in "fanboyism" stage, some >> are "willing to work issues with Valve" and some are past that, "stopped >> caring". Personally i bump between the last two options. It's just that >> priorities do not match, which is also natural. > > > Well no, it's just acknowledging what Valve are good at and what they > aren't. > > Valve write games. They're very good at that. As good as anyone else, if not > better. > > But they hire musicians and artists and creative people and get them to > cross train to write code. > > You wouldn't get in an aeroplane if Gabe made an announcement at E3 that > they were writing the software for one, would you? > I bet that would put a terrorist off of catching the flight. > > If our lives depended on TF2's stability, Valve would be up on charges :-) > > But they don't. It's just a game. We get the updates - and as I've pointed > out on the list at Halloween, sometimes those updates suck and sometimes > they don't. > In general, and perhaps over the long term, we win (as clients I mean) but > crashes and bugs are just part of the suckage. > > So, you just have to live with it. And, be reasonable, it's Christmas. It > stands to reason issues were not going to get fixed over the festive period. > (Most of the list I saw really had little to do with server owners in any > case. It's stuff that affects people that play TF2 rather than people trying > to make money from running servers) > > Equally, of course, being a company full of creative people they recognise > and reward creative people in their community. Hence the blessed are the map > makers stuff. > If you want to make money with TF2, be creative. If you're not creative, > find some other way to make money and just enjoy playing computer games. > > Right now TF2 is crashing more often than Stevie Wonder did in his first > Formula one race, but there are shedloads of games for under a fiver on > Steam - surely you can find something to fill the time until they > fix it? > > Personally I think the map initiative should fill us all with hope. Why? > Because if anyone can make money for developing ctf_turbine then anyone can > make money making maps. Watching that map make money is a better miracle > than any religion will tell you about, even at Christmas. And it's a miracle > that's not made up :-) > > Happy Christmas. > > -- > Dan > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

