Valve have plenty of dedicated software engineers.

I happen to really enjoy ctf_turbine :( (it's also nice and
lightweight for debugging plugins).

On Sat, Dec 29, 2012 at 1:44 PM, dan <[email protected]> wrote:
> On 28/12/2012 16:33, ics wrote:
>>
>> Just wanted to say that Valve does care about server owners - but only
>> when it's suitable for their timeframe/timetable or it is required
>> (something big going on). Some of you are still in "fanboyism" stage, some
>> are "willing to work issues with Valve" and some are past that, "stopped
>> caring". Personally  i bump between the last two options. It's just that
>> priorities do not match, which is also natural.
>
>
> Well no, it's just acknowledging what Valve are good at and what they
> aren't.
>
> Valve write games. They're very good at that. As good as anyone else, if not
> better.
>
> But they hire musicians and artists and creative people and get them to
> cross train to write code.
>
> You wouldn't get in an aeroplane if Gabe made an announcement at E3 that
> they were writing the software for one, would you?
> I bet that would put a terrorist off of catching the flight.
>
> If our lives depended on TF2's stability, Valve would be up on charges :-)
>
> But they don't. It's just a game. We get the updates - and as I've pointed
> out on the list at Halloween, sometimes those updates suck and sometimes
> they don't.
> In general, and perhaps over the long term, we win (as clients I mean) but
> crashes and bugs are just part of the suckage.
>
> So, you just have to live with it.  And, be reasonable, it's Christmas. It
> stands to reason issues were not going to get fixed over the festive period.
> (Most of the list I saw really had little to do with server owners in any
> case. It's stuff that affects people that play TF2 rather than people trying
> to make money from running servers)
>
> Equally, of course, being a company full of creative people they recognise
> and reward creative people in their community. Hence the blessed are the map
> makers stuff.
> If you want to make money with TF2, be creative. If you're not creative,
> find some other way to make money and just enjoy playing computer games.
>
> Right now TF2 is crashing more often than Stevie Wonder did in his first
> Formula one race, but there are shedloads of games for under a fiver on
> Steam - surely you can find something to fill the time until they
> fix it?
>
> Personally I think the map initiative should fill us all with hope. Why?
> Because if anyone can make money for developing ctf_turbine then anyone can
> make money making maps. Watching that map make money is a better miracle
> than any religion will tell you about, even at Christmas. And it's a miracle
> that's not made up :-)
>
> Happy Christmas.
>
> --
> Dan
>
>
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