These rates helped significantly, but there's still gaps + spikes when
switching between players--they're just a little smaller now.  When I
was testing the new rates, TF2 crashed with no errors, and just seemed
to disappear right from under my mouse.  But I suppose that's another
issue for another time.

My rates were:
rate 40000
cl_cmdrate 33
cl_updaterate 33
cl_interp 0.10000

Using 66 instead of 33 is the closest thing to a proper fix I've seen
yet!  Is this something that can be implemented on weaker client systems
without worry?

Our servers don't have replay enabled for the same performance reasons. 
Not ideal, but nothing ever is.  I don't recall many people really
complaining about it.

Thanks for the help,
Jake

On 1/6/2013 10:55 AM, dan wrote:
> On 05/01/2013 19:43, Jake Forrester wrote:
>> Thanks for the info.  I did some testing with r_lod 0 and it seems to
>> have helped significantly, but there are still some spikes.  For the
>> most part, the gaps are gone or so small that they're not a big deal,
>> except for cases where it isn't really an issue, such as during a new
>> round team spawn.  Here are some screenshots of gameplay, respawn, and
>> new round: http://imgur.com/a/gHAKO
>
> I wouldn't have changed r_lod. You don't seem to have a rendering
> problem your fps is sky high.
>
> Looking at your net_graph you have defaults?
>
> What's the rate set to?
>
> I usually have
>
> rate 60000
> cl_cmdrate 60
> cl_updaterate 60
> cl_interp 0  <-- it will use the lowest here, usually 30 ms
>
> rate any lower than 30000 (if forced by the server especially) fails
> badly ime so watch out for that.
>
> I've seen some servers force it to higher values like 90000, these
> servers generally don't work well either (but that might not be
> related to the rate setting, they tend to have hundreds of servers so
> no doubt aren't interested in quality)
>
> I've played all afternoon on Valve's lux servers, mostly ctf maps and
> it's been great - much better since they added the lux servers than
> they have ever been and no great lags or anything. So perhaps Fletcher
> will spill their secret :) I note the biggest difference (with their
> old servers pre mvm) is the current ones don't have replays enabled)
>


-- 

Jake Forrester
Freelance Web Developer/Designer &
Joomla Enthusiast
e: j...@ranndesigns.com


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