On 06/01/2013 17:17, Jake Forrester wrote:

When I was testing the new rates, TF2 crashed with no errors, and just seemed
to disappear right from under my mouse.  But I suppose that's another
issue for another time.

I think that's a known crash that was triggered by the Xmas update.
For some reason the crashes are not triggering windows crash reporting, but mdmp files are still created. I was getting them far more frequently over xmas than in the last couple of days, so I think they must be triggered by something very specific. Perhaps it's a specific weapon or effect.

Using 66 instead of 33 is the closest thing to a proper fix I've seen
yet!  Is this something that can be implemented on weaker client systems
without worry?

I think so. It depends how weak I suppose. My personal feeling is if the client or server doesn't work with those settings play something else or fix the other things so it does work :) And that extends to not playing on servers with above 50 ping.

Some people, Valve included, arrange matches where this low ping is not possible and they seem convinced it's good enough for Notch :) I'm not. YMMV, but I would definitely lower graphical settings rather than the network ones.

Usually if I see someone complaining about lag or stutter I suggest they enable net_graph 5 and hit F12 to create screenshots when the lag/stutter occurs. Plus ask them to check their rate setting because when you tell steam in the settings what your network speed is this seems to affect the default rate for source engine games. So some people end up with a low rate and the game plays badly for them even if they have high fps, a decent internet connection and join a great server.

You can often see the cause from those screenshots. Whether it's low fps or a network issue or, to some extent, the server.

The right hand side of net_graph shows the settings you have for cl_cmdrate and cl_updaterate and the actual send and receive rates. So, typically if all is well you should see 66.0 for every figure in the right hand side, a low ping, a high fps, the lerp figure saying 30.0ms and zero for loss and choke (although choke is sometimes a bit above zero occasionally)

Occasionally I convince myself that, just like doing "record foo; stop" gets rid of glitches where players are invisible or swimming and so on, it also fixes occasions where the hit registration seems to break (i.e shots that hit don't and shots that miss do) although it could just be high ping players or me missing shots :) Whatever, I occasionally start and stop a demo recording and convince myself it fixes it. It could be a placebo effect.

I noticed with the linux client (because of performance problems) that a low fps would affect the right hand side figures too. But someone who cannot maintain 60fps+ more or less everywhere should, imo, lower graphics settings until they can. because you really can't aim properly once panning the world with the mouse starts to feel heavy and even less so if you turn for a bit at 40fps and then it jumps to 60 and goes smooth again.

But presumably Valve have reasons for the defaults being what they are (unless it's simply a case of the defaults being what they are historically for older games and they've never been revisited) I would swear blind that my settings make a noticeable and profound difference, so I don't understand why these aren't the defaults. Because it's probably giving anyone who changes them an advantage to some degree or another.

Perhaps Valve would claim weak systems would be affected adversely? Maybe they'd argue I'm imagining the improvement and there's really no difference? I guess they'd have to chime in.

--
Dan

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

Reply via email to