What happens to servers that dynamically change their sv_visiblemaxplayers?
There are a bunch of servers that only advertise being a 24 slot server and
then slowly grow to 32 to exploit quickplay as long as possible.


On Wed, Feb 13, 2013 at 7:47 AM, Kyle Sanderson <kyle.l...@gmail.com> wrote:

> Not in the least bit DWN, the data is gone. You can search the first couple
> tags, but once you blow the character limit (you know, from plugins, or the
> game itself), the last tags (depending on length here), usually just
> contain garbage from the previously set tags. The request, unfortunately,
> is still just noise unless if they do intend on fixing the problem.
>
> Thanks,
> Kyle.
>
>
> On Tue, Feb 12, 2013 at 10:35 PM, DontWannaName! <ad...@topnotchclan.com
> >wrote:
>
> > Cut off from view or cut off from quickplay? Are truncated tags
> searchable?
> >
> > Sent from my iPhone 5
> >
> > On Feb 12, 2013, at 10:32 PM, "Doctor McKay" <li...@doctormckay.com>
> > wrote:
> >
> > I second this. I just had an issue applying tags in a plugin due to the
> > truncation issue. At the present moment, it's not feasable for plugins to
> > force tags (such as respawntimes, friendlyfire, etc) since the tag might
> > end up getting cut off.
> >
> > Dr. McKay
> > http://www.doctormckay.com
> >
> >
> > ----- Original Message -----
> > *From:* Kyle Sanderson <kyle.l...@gmail.com>
> > *To:* Half-Life dedicated Win32 server mailing list<
> h...@list.valvesoftware.com>; Half-Life
> > dedicated Linux server mailing list <hlds_linux@list.valvesoftware.com>
> > *Sent:* Wednesday, February 13, 2013 12:29 AM
> > *Subject:* Re: [hlds] Reminder about server tags
> >
> >  Unfortunately, I don't believe anything has changed since you requested
> > this last year Fletcher. I could be totally wrong, but the truncation
> issue
> > still exists (today, I checked). This is still, absolutely impossible to
> > achieve if you're a server owner. Valve has to either raise the character
> > limit, or move to another method of applying tags. I'd love to have all
> my
> > server tags show, but they're still getting cut off. I'm not really that
> > concerned with prioritizing tags to the front.
> >
> > Thanks,
> > Kyle.
> >
> > ---------- Forwarded message ----------
> > From: Kyle Sanderson <kyle.l...@gmail.com>
> > Date: Thu, Jan 5, 2012 at 4:42 PM
> > Subject: Re: [hlds] Plugins that modify game ruels should also set the
> tags
> > To: Half-Life dedicated Win32 server mailing list <
> > h...@list.valvesoftware.com>, Half-Life dedicated Linux server mailing
> > list <hlds_linux@list.valvesoftware.com>
> >
> >
> > Sorry for the previous email, I wasn't at home. The overflow seems to
> have
> > been worked around by hard limiting to 127 characters. Can this actually
> > get fixed instead of the current inplace hack? At the moment, it's
> whomever
> > loads first gets their tags set, and the rest are left out to dry. I
> should
> > probably also mention that tags are overwriting other tags at the moment
> if
> > there's no room, which is of course gross.
> >
> >
> > No one can actually comply with this,
> > Kyle.
> >
> >
> > On Tue, Feb 12, 2013 at 7:42 PM, Fletcher Dunn <
> > fletch...@valvesoftware.com> wrote:
> >
> >>  Hello all,
> >>
> >> This is a reminder to make sure that your properly advertises the
> >> appropriate tags (e.g. respawntimes, norespawntime, friendly,
> nodmgspread ,
> >> nocrits, and increased_maxplayers), when the associated gameplay changes
> >> are in effect.****
> >>
> >> ****
> >>
> >> If you are using a plugin to achieve these changes, the plugin should
> set
> >> the tag.****
> >>
> >> ****
> >>
> >> Your humble servant,****
> >>
> >> Fletch****
> >>
> >> _______________________________________________
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> >> please visit:
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> >>
> >>
> >  ------------------------------
> >
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> >
> >
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> >
> >
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