Try having a read of this :
https://support.steampowered.com/kb_article.php?ref=5386-HMJI-5162

Some of your values are overkill!


On 1 March 2013 08:32, Supreet <coachcrock...@gmail.com> wrote:

> Could anyone help me with this please. I know the cause of choke and I have
> done lots of reading on server rates etc. Can Valve actually recommend a
> server configuration for 32 man servers. I have confirmed with my host that
> it is not a network issue. Everything runs great. It's not a CPU issue
> either. Server are running on E3-1230 3.2 GHz because it happens when the
> server has about 20 people in it as well.
>
> These are my current configs. Some of them are just overboard like my
> minrate but I get enough bandwidth and speed to be able to get that.
>
> sv_minrate 100000
> sv_maxrate 200000
> sv_max_queries_sec 3
> sv_max_queries_sec_global 100000
> sv_maxupdaterate 67
> sv_minupdaterate 40
> sv_maxcmdrate 67
> sv_mincmdrate 60
> net_maxcleartime 0
> net_splitpacket_maxrate 1000000
>
> I was previously forcing sv_minupdaterate to 66 and sv_mincmdrate to 66 as
> well so in and out on all clients would be synced up. So I toned the
> minimum rate down to 40 and I still saw that rubberband lag on my
> net_graph. It lasts for literally a split second. Happens every 10-20
> minutes. The server is running on a SSD as well. Could this be a HDD issue?
>
> Any help from Valve as to what suggested server rates for 32 man servers
> would be great since the documentation hasn't really been very specific
> after the forced 66 tickrate and fps update. I also have +fps_max 66.66 on
> the command line as well - don't know if that helps
> relieve unnecessary load off the CPU or not but do it anyway.
>
> Server run GREAT. No lag at all when the servers full. No body complains
> except when it rubberbands like that.
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