Hmm... Still have this lines, but now server starting normally...
Start line: ./srcds_run -game cstrike -port $SRV_PORT -nobreakpad -nobots 
-norestart -nohltv +maxplayers 64 +clientport $CL_PORT +map de_dust2
I'm not tested any addons, just started fresh server...
Console output:
[css32@game ~/beta]$ ./scr-css-dm-1.sh
Auto detecting CPU
Using default binary: ./srcds_linux

Console initialized.
Loaded 1341 VPK file hashes from 
/home/css32/beta/css-dm-1/cstrike/cstrike_pak.vpk for pure server operation.
Loaded 1341 VPK file hashes from 
/home/css32/beta/css-dm-1/cstrike/cstrike_pak.vpk for pure server operation.
Loaded 1213 VPK file hashes from /home/css32/beta/css-dm-1/hl2/hl2_textures.vpk 
for pure server operation.
Loaded 574 VPK file hashes from 
/home/css32/beta/css-dm-1/hl2/hl2_sound_vo_english.vpk for pure server 
operation.
Loaded 381 VPK file hashes from 
/home/css32/beta/css-dm-1/hl2/hl2_sound_misc.vpk for pure server operation.
Loaded 432 VPK file hashes from /home/css32/beta/css-dm-1/hl2/hl2_misc.vpk for 
pure server operation.
Loaded 5 VPK file hashes from 
/home/css32/beta/css-dm-1/platform/platform_misc.vpk for pure server operation.
Game_srv.so loaded for "Counter-Strike: Source"
Setting breakpad minidump AppID = 240
maxplayers set to 64
Unknown command "r_decal_cullsize"
maxplayers set to 64
Network: IP 77.232.128.228, mode MP, dedicated Yes, ports 27033 SV / 27133 CL
ConVarRef room_type doesn't point to an existing ConVar
Executing dedicated server config file server.cfg
Tried to Seek NULL file handle!
Tried to Seek NULL file handle!
FS:  Tried to Read NULL file handle!
FS:  Tried to Read NULL file handle!
Tried to Seek NULL file handle!
Tried to Seek NULL file handle!
Tried to Seek NULL file handle!
Tried to Seek NULL file handle!
FS:  Tried to Read NULL file handle!
FS:  Tried to Read NULL file handle!
Tried to Seek NULL file handle!
Tried to Seek NULL file handle!
FS:  Tried to Read NULL file handle!
FS:  Tried to Read NULL file handle!
CMaterial::PrecacheVars: error loading vmt file for 
models/props_junk//garbage001a_01
CMaterial::PrecacheVars: error loading vmt file for 
models/props_junk//garbage001a_01
CMaterial::PrecacheVars: error loading vmt file for 
models/props_junk//garbage001a_01
CMaterial::PrecacheVars: error loading vmt file for 
models/props_junk//garbage001a_01
CMaterial::PrecacheVars: error loading vmt file for 
models/props_junk//garbage001a_01
CMaterial::PrecacheVars: error loading vmt file for 
models/props_junk//garbage001a_01
CMaterial::PrecacheVars: error loading vmt file for 
models/props_junk//garbage001a_01
CMaterial::PrecacheVars: error loading vmt file for 
models/props_junk//garbage001a_01
Initializing Steam libraries for secure Internet server
[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
Logging into anonymous gameserver account.
'server.cfg' not present; not executing.
Connection to Steam servers successful.
   Public IP is 77.232.128.228.
Assigned anonymous gameserver Steam ID [A-1:924939268(3317)].
VAC secure mode is activated.


15.03.2013, 20:19, "Fletcher Dunn" <[email protected]>:
> A patch for the beta Counter-Strike:Source server and client has been 
> released.
>
> The game is ready for testing.
>
> -----Original Message-----
> From: [email protected] 
> [mailto:[email protected]] On Behalf Of Fletcher Dunn
> Sent: Thursday, March 14, 2013 7:59 PM
> To: Half-Life dedicated Win32 server mailing list 
> ([email protected]); Half-Life dedicated Linux server mailing list 
> ([email protected]); [email protected]
> Subject: Re: [hlds_linux] Half-Life 2: Deathmatch and Counter-Strike: Source 
> SteamPipe Betas released
>
> Well, the Counter-strike:Source server just released doesn't boot.  Whoops!
>
> This will be fixed tomorrow.
>
> If you want to start the download now and let it run, the bandwidth won't be 
> wasted.  The patch tomorrow with the fix will be small.
>
> My apologies.
>
> From: [email protected] 
> [mailto:[email protected]] On Behalf Of Fletcher Dunn
> Sent: Thursday, March 14, 2013 7:19 PM
> To: Half-Life dedicated Linux server mailing list 
> ([email protected]); Half-Life dedicated Win32 server mailing 
> list ([email protected]); [email protected]
> Subject: [hlds] Half-Life 2: Deathmatch and Counter-Strike: Source SteamPipe 
> Betas released
>
> SteamPipe Betas have been released for Half-Life 2: Deathmatch and 
> Counter-Strike: Source.
>
> For each game, we have released a SteamPipe version of the dedicated server, 
> which is a separate installation that should be installed using the SteamCMD 
> tool, and a client beta that you can opt in to.
>
> The regular (non-beta) dedicated server and client are not affected by this 
> beta.
>
> Further information about the SteamPipe conversion of the Source engine games 
> can be found here:
> https://support.steampowered.com/kb_article.php?ref=7388-QPFN-2491
>
> We will keep the games in beta as long as significant bugs are being 
> reported.  You can help ensure that your favorite feature works without any 
> disruption by helping to test it!  In particular, the following features are 
> sensitive to the filesystem changes and could use extra testing:
>
> *         Custom maps and server-side mods, and downloading of custom content 
> from servers.
>
> *         Pure servers
>
> Thanks for testing!
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
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>
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