Bug? Or it's normal behaivor? I copied map to cstrike/custom/myservername/maps, 
server starting normally, client downloading it to 
cstrike\download\custom\bks\maps, but after download it disconnecting with 
"Missing map maps/de_dust2_unlimited.bsp,  disconnecting".
If I put map in "old style" cstrike/maps, it downloads to cstrike\download\maps 
and starting on client normally, so I can connect to server.

15.03.2013, 20:19, "Fletcher Dunn" <[email protected]>:
> A patch for the beta Counter-Strike:Source server and client has been 
> released.
>
> The game is ready for testing.
>
> -----Original Message-----
> From: [email protected] 
> [mailto:[email protected]] On Behalf Of Fletcher Dunn
> Sent: Thursday, March 14, 2013 7:59 PM
> To: Half-Life dedicated Win32 server mailing list 
> ([email protected]); Half-Life dedicated Linux server mailing list 
> ([email protected]); [email protected]
> Subject: Re: [hlds_linux] Half-Life 2: Deathmatch and Counter-Strike: Source 
> SteamPipe Betas released
>
> Well, the Counter-strike:Source server just released doesn't boot.  Whoops!
>
> This will be fixed tomorrow.
>
> If you want to start the download now and let it run, the bandwidth won't be 
> wasted.  The patch tomorrow with the fix will be small.
>
> My apologies.
>
> From: [email protected] 
> [mailto:[email protected]] On Behalf Of Fletcher Dunn
> Sent: Thursday, March 14, 2013 7:19 PM
> To: Half-Life dedicated Linux server mailing list 
> ([email protected]); Half-Life dedicated Win32 server mailing 
> list ([email protected]); [email protected]
> Subject: [hlds] Half-Life 2: Deathmatch and Counter-Strike: Source SteamPipe 
> Betas released
>
> SteamPipe Betas have been released for Half-Life 2: Deathmatch and 
> Counter-Strike: Source.
>
> For each game, we have released a SteamPipe version of the dedicated server, 
> which is a separate installation that should be installed using the SteamCMD 
> tool, and a client beta that you can opt in to.
>
> The regular (non-beta) dedicated server and client are not affected by this 
> beta.
>
> Further information about the SteamPipe conversion of the Source engine games 
> can be found here:
> https://support.steampowered.com/kb_article.php?ref=7388-QPFN-2491
>
> We will keep the games in beta as long as significant bugs are being 
> reported.  You can help ensure that your favorite feature works without any 
> disruption by helping to test it!  In particular, the following features are 
> sensitive to the filesystem changes and could use extra testing:
>
> *         Custom maps and server-side mods, and downloading of custom content 
> from servers.
>
> *         Pure servers
>
> Thanks for testing!
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