How well does JS/JQuery/CSS work in the MOTD panel for something like tabs? or 
is it better left to the classic way of doing it with separate pages and links?




________________________________
 From: David Fountain <savsi...@gmail.com>
To: Half-Life dedicated Linux server mailing list 
<hlds_linux@list.valvesoftware.com> 
Sent: Thursday, April 4, 2013 10:11:24 AM
Subject: Re: [hlds_linux] Mandatory Team Fortress 2 update released
 
Ads do botherme while I play... my opinion is I have my main motd with the
description of my server a tab for teamspeak, server rules,  and membership
or donation info ..

The in game motds are available to provide information about features like
in cz I have a motd explaining how to use the hook and medic plugins.

Although in CSGO they did this since release. If it's similar you can use
the work around that we use for go. It's not the same panel and instead of
having an exit on bottom the X is in the top right corner

SavSin
On Apr 4, 2013 6:02 AM, "Peter Reinhold" <peter_va...@reinhold.dk> wrote:

> On 04.04.2013 11:52, Peter Reinhold wrote:
>
>  The best solution, as I see it, would be to re-use the popup/confirm
>> as when you are redirected to another server.
>>
>
> Another possible solution (but this would take some work on Valves side)
> would be for servers to have either their own page in the community, a
> subpage on a steamgroup page or something like that.
>
> Then there could be, standardized, ways for players to open information
> about a server, both what group/community it belongs to, along with
> whatever else you could add to that page.
>
> A souped-up version of the L4D(2) community group feature, if you will,
> and that would keep all revelant links within Valves world, but would
> ofcourse break !radio, !bp, !stats etc.
>
>
> /Peter
>
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