It's.... it's a beta. It's not some "second TF2" in which you can gain TWICE THE NUMBER OF HATS :OOOO
It's to root out problems and bugs, and playtest with new ideas. I can't believe that someone would actually need some "incentive" to help beta test. If you don't want to beta test, then don't run the servers/clients. On Thu, Apr 4, 2013 at 6:56 AM, Jake Forrester <therannmann2...@gmail.com>wrote: > I don't know of many betas where you can keep the items you earn. This > could be negated by removing drops entirely from beta, and giving > everyone access to one of every weapon and a handful of hats, but I > imagine they want to mirror production as close as possible. The reward > is knowing how things are going to change so you can develop/configure > things before a feature goes live. > > Also, if you have to add "no offense" to a statement, it makes you sound > like a jerk (no offense to jerks) for even completing the sentence. > > On 4/4/2013 9:42 AM, CG wrote: > > I understand why they're doing it and for the most part is for the > better. > > Doesn't mean I have to like it. I don't know how many times I've seen > > people ask where their items were from regular TF2 or wish they had their > > regular items. > > > > Fletcher's claim that time you spent in TF2 Beta counts towards time in > > regular TF2 never worked for me at least how I think it's supposed to > > work. Let's say you spent 10 hours playing in TF2 Beta and get the > normal > > variety of drops. I thought as soon as I fired up regular TF2 I would > have > > items waiting in TF2. This gives no incentive for players in Beta to > > continue. > > > > Let's face it TF2 Beta was always treated like the red headed stepchild > (no > > offense to gingers). It was poorly maintained by Valve prior to > SteamPipe > > and shunned by SourceMod with support (understandably). And from the > sound > > of things they will do it again once when they flip the switch to the new > > TF2 Beta. I hope they do a more sensible thing and reward those that > have > > continued to play the game and allow them to keep their weapons, > > hats, misc and just convert them into regular items as I understand it > > would affect Mannconomy. Plus it wouldn't hurt to give them extra > backpack > > space to accomodate said items. I could just be blowing smoke out of my > > ass since they haven't announced what will happen exactly. > > On Wed, Apr 3, 2013 at 11:27 PM, ics <i...@ics-base.net> wrote: > > > >> When beta was restarted while back (as in, put back into play), there > was > >> a note that any of the items may disappear at any time. So those items > are > >> void and you cannot bring something valuable from beta to main game. > >> -ics > >> > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > -- > > Jake Forrester > Freelance Web Developer/Designer & > Joomla Enthusiast > e: j...@ranndesigns.com > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > -- - Gordon Reynolds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux