I would like to leave my opinion here for Valve to consider.Probably all of us 
server admins know the frustration with having to change our servers IP's 
either because of a migration, changing from a unreliable hosting, datacenter 
change, etc...We also know that even though we can connect and add a hostname 
to favorites ir doesn't update if the IP changes (at least the last time I 
checked) and it should, for the obvious reasons mentioned above. So that change 
I think it's been overdue and I can see no good reason for it not being like 
that since day one. That way, players who connect through the hostname wouldn't 
even notice that the IP changed. But even with that, the people who added 
"Current server to favorites" only added the current IP of the server. 
So, even better than that would be to have a aditional server id system that 
could be used to keep track of servers, so that a specific serverID would 
always point to the server IP:Port of the server that has that specific 
tf_server_identity_account_id in the config. Then, players could connect to 
that serverID that would also be automatically be updated in the favorites if 
the IP:Port changed. With that, when a server has to change IP, no player would 
lose track of that great server that mysteriously disapeared from their 
favorites and server administrators wouldn't have to flood every of their 
players that they can reach telling that the IP of their server(s) changed 
while seeing that effort in vain while losing part of the players that never 
came back.I've been through that, and other probably have too. So this would be 
a favorable update for everyone. Hope I can see something done about this soon. 
                                       
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