sv_compressstringtablebaselines should still be present in this build, and it is defaulted to false. The baselines are not compressed at that stage, instead we just compress them if desired like any other network data at either the fragment or packet stage.
You might try adjusting this convar and see if it makes any difference. In my tests it did not, but I would be interested in any real world data on that question. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ryan Stecker Sent: Friday, May 17, 2013 11:25 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update released Great, thanks Fletch! Will definitely be on the lookout for any perf issues with these changes. On Fri, May 17, 2013 at 1:22 PM, Fletcher Dunn <fletch...@valvesoftware.com<mailto:fletch...@valvesoftware.com>> wrote: A note regarding the CPU spikes: I would encourage server operators to revert any changes made to disable compression, set all such convars to their default values, and re-evaluate performance and bandwidth. I believe that the switch to a realtime compression library will fix the CPU spikes while getting the reduction in bandwidth that the compression was intended to achieve. The sv_compressfragments convar has been removed. You can get the same functionality simply by setting net_compresspackets_minsize to a large value. You might experiment with net_compresspackets_minsize to see if a larger or smaller value drastically effects performance and bandwidth. -----Original Message----- From: hlds_linux-boun...@list.valvesoftware.com<mailto:hlds_linux-boun...@list.valvesoftware.com> [mailto:hlds_linux-boun...@list.valvesoftware.com<mailto:hlds_linux-boun...@list.valvesoftware.com>] On Behalf Of Eric Smith Sent: Friday, May 17, 2013 11:09 AM To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux server mailing list; 'hlds_annou...@list.valvesoftware.com<mailto:hlds_annou...@list.valvesoftware.com>' Subject: [hlds_linux] Mandatory TF2 update released We've released a mandatory update for Team Fortress 2. The notes for the update are below. -Eric ============================== Source Engine Changes - Fixed server CPU spikes caused by compression of string tables and packets. - Added sv_netspike, sv_netspike_sendtime_ms, and sv_netspike_output convars for investigating server performance - net_compresspackets_minsize default value increased to 1024. This convar now also determines the threshold to determine when a "fragment" (logical game network message, before being broken up into network packets) is compressed. - Added vprof_vtrace and vprof_report_oninterval convars, and tweaked vprof_dump_spikes and vprof_dump_oninterval to reduce output Team Fortress 2 - Added the Robotic Boogaloo community update: http://www.teamfortress.com/roboticboogaloo/ - Fixed a chat exploit that would cause other clients to timeout from dedicated servers - Updated the Mann Co. Store - Added RoboCrate Keys - Added A Random RoboKey Gift - Added Pile of RoboKey Gifts - Backpack Expanders on sale at 80% off - Updated the localization files _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux