Its been on the list before..

https://github.com/ValveSoftware/Source-1-Games/issues/248

-----Original Message-----
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of D Bauhmz
Sent: zaterdag 18 mei 2013 13:36
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Mandatory TF2 update released

Yep, get this here too.


On Sat, May 18, 2013 at 7:32 AM, martin v <velt...@gmail.com> wrote:

> Does anyone else have issue with unusual effects after death? I got
> unusual handyman for pyro with peace sign and when i get killed and
> watch my teammates from 3rd person i see my peace sign over their
> heads. I went on couple different servers and even on servers without
> any addons and i had that. I also launched 100% clean and new tf2
> testing server without SM/MM etc. (no addons or anything. just a
> clean, default installation) and went there with 3 of my friends who
> also had unusual hats and everybody had that bug.
>
> Wearing unusual hat -> you die or get killed -> you spect on your
> teammates in 3rd person after death waiting for respawn and you keep
> seeing you effect over their heads. If they have their own unusual hat
> you see 2 effects. This does not happen when joining the spectator
> team. Only after death waiting for respawn.
>
> This is not related to this update. I saw that about 1 maybe max 2
> months ago but i didn't get any reply on the group.
>
> Hopefully this time someone will at least confirm that they are having
> the same issue and maybe valve could try to fix this.
>
>
> 2013/5/18 Fletcher Dunn <fletch...@valvesoftware.com>
>
> > It takes place immediately for all players.
> >
> > -----Original Message-----
> > From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Abdulrahman
> > Abdulkawi
> > Sent: Friday, May 17, 2013 4:00 PM
> > To: Half-Life dedicated Linux server mailing list
> > Subject: Re: [hlds_linux] Mandatory TF2 update released
> >
> > Does net_compresspackets_minsize have instant effect on connected
> players?
> >
> > > From: fletch...@valvesoftware.com
> > > To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com
> > > Date: Fri, 17 May 2013 18:22:09 +0000
> > > Subject: Re: [hlds_linux] Mandatory TF2 update released
> > >
> > > A note regarding the CPU spikes:
> > >
> > > I would encourage server operators to revert any changes made to
> disable
> > compression, set all such convars to their default values, and
> re-evaluate
> > performance and bandwidth.  I believe that the switch to a realtime
> > compression library will fix the CPU spikes while getting the
> > reduction
> in
> > bandwidth that the compression was intended to  achieve.
> > >
> > > The sv_compressfragments convar has been removed.  You can get the
> > > same
> > functionality simply by setting net_compresspackets_minsize to a
> > large value.
> > >
> > > You might experiment with net_compresspackets_minsize to see if a
> larger
> > or smaller value drastically effects performance and bandwidth.
> > >
> > > -----Original Message-----
> > > From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
> > > Sent: Friday, May 17, 2013 11:09 AM
> > > To: Half-Life dedicated Win32 server mailing list; Half-Life
> > > dedicated
> > Linux server mailing list; 'hlds_annou...@list.valvesoftware.com'
> > > Subject: [hlds_linux] Mandatory TF2 update released
> > >
> > > We've released a mandatory update for Team Fortress 2. The notes
> > > for
> the
> > update are below.
> > >
> > > -Eric
> > >
> > > ==============================
> > >
> > > Source Engine Changes
> > > - Fixed server CPU spikes caused by compression of string tables
> > > and
> > packets.
> > > - Added sv_netspike, sv_netspike_sendtime_ms, and
> > > sv_netspike_output
> > convars for investigating server performance
> > > - net_compresspackets_minsize default value increased to 1024.
> > > This
> > convar now also determines the threshold to determine when a
"fragment"
> > (logical game network message, before being broken up into network
> packets)
> > is compressed.
> > > - Added vprof_vtrace and vprof_report_oninterval convars, and
> > > tweaked
> > vprof_dump_spikes and vprof_dump_oninterval to reduce output
> > >
> > > Team Fortress 2
> > > - Added the Robotic Boogaloo community update:
> > http://www.teamfortress.com/roboticboogaloo/
> > > - Fixed a chat exploit that would cause other clients to timeout
> > > from
> > dedicated servers
> > > - Updated the Mann Co. Store
> > >    - Added RoboCrate Keys
> > >    - Added A Random RoboKey Gift
> > >    - Added Pile of RoboKey Gifts
> > >    - Backpack Expanders on sale at 80% off
> > > - Updated the localization files
> > >
> > >
> > > _______________________________________________
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> > >
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> >
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