IPv6?
This isn't even used in the real world yet? that is the ISP's fault - not
Valves?!


On Thu, May 30, 2013 at 5:50 PM, Gordon Reynolds <
thisisgordonsem...@gmail.com> wrote:

> It's funny because it's things we want. Get it?
>
> Especially lines like: "We now promise to keep stuff working, fix it
> directly when we break it instead of letting it lying about for years.*"*
> Because I'm tired of Valve getting together weekly and deciding "screw the
> users" or whatever you think they do, right?
>
>
> On Wed, May 29, 2013 at 11:16 PM, Mart-Jan Reeuwijk <mreeu...@yahoo.com
> >wrote:
>
> >
> > Its a joke, I missed that there was no update last night, so I made some
> > up for things I've been missing for a long time:
> >
> > Source Engine and Team Fortress 2 Changes
> > - Fixed recorded demo video export to various video formats (AVI, h264).
> > - Fixed broken Replay downloads on clientside not working.
> > - Removed requirements to have QuickTime installed when using Replay
> video
> > recording to TGA + WAV.
> > - Added killfeed to Replay.
> > - Added cl_autorecord, a automatic demo recording convar, which saves
> > demo's and in a separate text file with the same name the exact ticks the
> > kills / assists / deaths / respawns / dominations happened. Those are
> saved
> > to \tf\autorecord\ This to support competitive play and video promotions.
> > Auto deletes these after cl_autorecord_cleanup_time in days.
> > - Fixed the NVidia Crash bug problem for 8000, 9000 and 200 series of
> > cards (nvMcJohn is AWOL for 2 weeks now).
> > - Fixed mouselag for vertical sync
> > - Set new rate defaults and locked them down to:
> >   - rate 80000
> >   - cl_cmdrate 66
> >   - cl_updaterate 66
> >   - cl_interp "0.040"
> >   - cl_interp_ratio 2
> > - Upgraded to DirectX 11, dropped support for DX7 & DX8
> > - Implemented IPv6 after a project of 20 years, finally implemented.
> > - Adjusted mat_picmip -10 to be accessible with sv_cheats 1
> > - We now promise to keep stuff working, fix it directly when we break it
> > instead of letting it lying about for years.
> > - Improved parser to not accept convars feeded with "+" signs etc.
> > - Fixed everything:
> > http://forums.steampowered.com/forums/showthread.php?t=3020620 and
> >
> https://docs.google.com/document/pub?id=1URgEtYCsqdpFdbWPMNqNJIZngSbUUCCtSQ03AuHrcBE
> > - Added LoD to all weapons and hats, lowered the highest polycount on
> each
> > with 10%.
> > - All items which have bugs will not be able to be equipped till it is
> > fixed, this to help motivate the team to fix it.
> > - Added "Classic" gamemode, so pyro can do its Kamikaze runs again, and
> > still have a K:D ratio of 10:1. (basically: flames don't go out anymore
> by
> > various means, upgraded pyro with Napalm instead of normal gasoline)
> >
> > Sync to other Source Engine games next week.
> >
> > Announcement to begin work on Open Source Engine 3 (x64 quad core and
> > higher only), for future titles:
> > - Half Life 3
> > - Left 4 Dead 3
> > - Team Fortress 3
> > - DoD:s 3
> > - CS 3
> > etc.
> > _______________________________________________
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> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
>
>
>
> --
> - Gordon Reynolds
> _______________________________________________
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>
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