IPv6? This isn't even used in the real world yet? that is the ISP's fault - not Valves?!
On Thu, May 30, 2013 at 5:50 PM, Gordon Reynolds < thisisgordonsem...@gmail.com> wrote: > It's funny because it's things we want. Get it? > > Especially lines like: "We now promise to keep stuff working, fix it > directly when we break it instead of letting it lying about for years.*"* > Because I'm tired of Valve getting together weekly and deciding "screw the > users" or whatever you think they do, right? > > > On Wed, May 29, 2013 at 11:16 PM, Mart-Jan Reeuwijk <mreeu...@yahoo.com > >wrote: > > > > > Its a joke, I missed that there was no update last night, so I made some > > up for things I've been missing for a long time: > > > > Source Engine and Team Fortress 2 Changes > > - Fixed recorded demo video export to various video formats (AVI, h264). > > - Fixed broken Replay downloads on clientside not working. > > - Removed requirements to have QuickTime installed when using Replay > video > > recording to TGA + WAV. > > - Added killfeed to Replay. > > - Added cl_autorecord, a automatic demo recording convar, which saves > > demo's and in a separate text file with the same name the exact ticks the > > kills / assists / deaths / respawns / dominations happened. Those are > saved > > to \tf\autorecord\ This to support competitive play and video promotions. > > Auto deletes these after cl_autorecord_cleanup_time in days. > > - Fixed the NVidia Crash bug problem for 8000, 9000 and 200 series of > > cards (nvMcJohn is AWOL for 2 weeks now). > > - Fixed mouselag for vertical sync > > - Set new rate defaults and locked them down to: > > - rate 80000 > > - cl_cmdrate 66 > > - cl_updaterate 66 > > - cl_interp "0.040" > > - cl_interp_ratio 2 > > - Upgraded to DirectX 11, dropped support for DX7 & DX8 > > - Implemented IPv6 after a project of 20 years, finally implemented. > > - Adjusted mat_picmip -10 to be accessible with sv_cheats 1 > > - We now promise to keep stuff working, fix it directly when we break it > > instead of letting it lying about for years. > > - Improved parser to not accept convars feeded with "+" signs etc. > > - Fixed everything: > > http://forums.steampowered.com/forums/showthread.php?t=3020620 and > > > https://docs.google.com/document/pub?id=1URgEtYCsqdpFdbWPMNqNJIZngSbUUCCtSQ03AuHrcBE > > - Added LoD to all weapons and hats, lowered the highest polycount on > each > > with 10%. > > - All items which have bugs will not be able to be equipped till it is > > fixed, this to help motivate the team to fix it. > > - Added "Classic" gamemode, so pyro can do its Kamikaze runs again, and > > still have a K:D ratio of 10:1. (basically: flames don't go out anymore > by > > various means, upgraded pyro with Napalm instead of normal gasoline) > > > > Sync to other Source Engine games next week. > > > > Announcement to begin work on Open Source Engine 3 (x64 quad core and > > higher only), for future titles: > > - Half Life 3 > > - Left 4 Dead 3 > > - Team Fortress 3 > > - DoD:s 3 > > - CS 3 > > etc. > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > > > > -- > - Gordon Reynolds > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux