That's not correct.
I would be happy to make IPv6 available for these who already get IPv6
connections (witch are more and more), but without native IPv6 support it
would cost lots of time to configure a IPv6<->IPv4 translation (correct my
if I'm wrong, but as far as I know its possible).
So IPv6 is a feature that _must_ be implemented in the future.


2013/5/30 lee bailey <lee.bailey....@gmail.com>

> IPv6?
> This isn't even used in the real world yet? that is the ISP's fault - not
> Valves?!
>
>
> On Thu, May 30, 2013 at 5:50 PM, Gordon Reynolds <
> thisisgordonsem...@gmail.com> wrote:
>
> > It's funny because it's things we want. Get it?
> >
> > Especially lines like: "We now promise to keep stuff working, fix it
> > directly when we break it instead of letting it lying about for years.*"*
> > Because I'm tired of Valve getting together weekly and deciding "screw
> the
> > users" or whatever you think they do, right?
> >
> >
> > On Wed, May 29, 2013 at 11:16 PM, Mart-Jan Reeuwijk <mreeu...@yahoo.com
> > >wrote:
> >
> > >
> > > Its a joke, I missed that there was no update last night, so I made
> some
> > > up for things I've been missing for a long time:
> > >
> > > Source Engine and Team Fortress 2 Changes
> > > - Fixed recorded demo video export to various video formats (AVI,
> h264).
> > > - Fixed broken Replay downloads on clientside not working.
> > > - Removed requirements to have QuickTime installed when using Replay
> > video
> > > recording to TGA + WAV.
> > > - Added killfeed to Replay.
> > > - Added cl_autorecord, a automatic demo recording convar, which saves
> > > demo's and in a separate text file with the same name the exact ticks
> the
> > > kills / assists / deaths / respawns / dominations happened. Those are
> > saved
> > > to \tf\autorecord\ This to support competitive play and video
> promotions.
> > > Auto deletes these after cl_autorecord_cleanup_time in days.
> > > - Fixed the NVidia Crash bug problem for 8000, 9000 and 200 series of
> > > cards (nvMcJohn is AWOL for 2 weeks now).
> > > - Fixed mouselag for vertical sync
> > > - Set new rate defaults and locked them down to:
> > >   - rate 80000
> > >   - cl_cmdrate 66
> > >   - cl_updaterate 66
> > >   - cl_interp "0.040"
> > >   - cl_interp_ratio 2
> > > - Upgraded to DirectX 11, dropped support for DX7 & DX8
> > > - Implemented IPv6 after a project of 20 years, finally implemented.
> > > - Adjusted mat_picmip -10 to be accessible with sv_cheats 1
> > > - We now promise to keep stuff working, fix it directly when we break
> it
> > > instead of letting it lying about for years.
> > > - Improved parser to not accept convars feeded with "+" signs etc.
> > > - Fixed everything:
> > > http://forums.steampowered.com/forums/showthread.php?t=3020620 and
> > >
> >
> https://docs.google.com/document/pub?id=1URgEtYCsqdpFdbWPMNqNJIZngSbUUCCtSQ03AuHrcBE
> > > - Added LoD to all weapons and hats, lowered the highest polycount on
> > each
> > > with 10%.
> > > - All items which have bugs will not be able to be equipped till it is
> > > fixed, this to help motivate the team to fix it.
> > > - Added "Classic" gamemode, so pyro can do its Kamikaze runs again, and
> > > still have a K:D ratio of 10:1. (basically: flames don't go out anymore
> > by
> > > various means, upgraded pyro with Napalm instead of normal gasoline)
> > >
> > > Sync to other Source Engine games next week.
> > >
> > > Announcement to begin work on Open Source Engine 3 (x64 quad core and
> > > higher only), for future titles:
> > > - Half Life 3
> > > - Left 4 Dead 3
> > > - Team Fortress 3
> > > - DoD:s 3
> > > - CS 3
> > > etc.
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > >
> >
> >
> >
> > --
> > - Gordon Reynolds
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

Reply via email to