We're fixing a client crash for clients that use custom HUDs. Some of the custom HUD authors have already released fixes, but we'll have a client fix released soon.
-Eric From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mitch Navetta Sent: Wednesday, June 05, 2013 5:53 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update released It might just be me, but now whenever I try to access any of my loadouts the game crashes. Something to do with the particle effects changes there maybe? On Wednesday, June 5, 2013, Eric Smith wrote: We've released a mandatory update for TF2. The notes for the update are below. The new version is 1787484. -Eric -------------------------- Team Fortress 2 - Unusual effects: - Attachment point and offset for particle effects on unusual hats can now be adjusted from the character loadout screen - Fixed a bug that would cause unusual effects to float in the air over dead players - Fixed a bug that would cause unusual effects to show incorrectly sometimes when spectating other players - Network interpolation and update convars can no longer be changed when playing. To configure these convars, players must not be connected to a server or must join the spectators - Fixed a server crash caused by out-of-range animation sequence numbers - Crates listed on the Community Market are now separated by series - Existing listings will be migrated over the next couple days _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux