Half-Life 2 should be fixed now.

-Eric


-----Original Message-----
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of N-Gon
Sent: Tuesday, June 25, 2013 3:39 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Mandatory CS:S, DoD:S, and HL2:DM updates released

How about the random Half-Life 2 update? Some folks got a 3.7gb update while 
others got a 730mb. And now all audio in our game is in Korean O.o


On Tue, Jun 25, 2013 at 6:35 PM, Eric Smith <er...@valvesoftware.com> wrote:

> We've released mandatory updates for CS:S, DoD:S, and HL2:DM. The 
> notes for the updates are below. The new version for each game is 1807769.
>
> -Eric
>
> --------------------------
>
> - Added "Only allow map files" to the possible selections in the 
> download filter option for clients
> - Network interpolation and update convars can no longer be changed 
> when playing. To configure these convars, players must not be 
> connected to a server or must join the spectators.
> - Fixed a client crash related to the material system
> - Fixed a client crash when downloading custom maps for the Mac 
> version
> - Fixed browser cookies not persisting across game restarts
> - Fixed the in-game UI not using the Language setting from the game's 
> Properties dialog in the Steam UI
> - Fixed the game failing to launch on Mac OS X 10.5
> - Fixed mat_viewportupscale using an error material for clients using
> DirectX8
> - Removed range restrictions from viewmodel_fov_demo
> - Updated the Linux version
>    - Fixed triggers never registering as "released" on certain game 
> controllers
>    - Fixed clipboard issues on some window managers, most notably KDE
>    - Fixed a bug where the map list would be reversed
>    - Made loading custom fonts for third party HUDs work on certain fonts
>    - Improved performance and stability
>
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