No.. apparently there is an issue as mine are locking up as soon as someone
joins.

-----Original Message-----
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Gordon
Reynolds
Sent: Wednesday, July 10, 2013 6:16 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Mandatory TF2 update coming soon

Is SM and MM fine? I saw someone join my server and then it crashed, but I'm
not in a position to test it out myself.


On Wed, Jul 10, 2013 at 2:54 PM, Tom Grant <aksu...@gmail.com> wrote:

> The big boy!
>
>
> On Wed, Jul 10, 2013 at 5:53 PM, Eric Smith <er...@valvesoftware.com>
> wrote:
>
> > Here are the notes for the update.
> >
> > -Eric
> >
> > ------------------------------------------------------
> >
> > General:
> >
> > - Added over 60 Gold Star community-submitted Workshop items
> > - Summer Claim Checks can now be redeemed for Summer Coolers
> > - Summer Cooler Keys are now available in the Mann Co. Store
> > - Map Stamps and Strange Filters for the new community maps 
> > cp_standin
> and
> > cp_process are now available in the Mann Co. Store
> >
> > - Reduced intensity of Bleed and Jarate screen effects under DX8
> > - Added text search functionality to the backpack and the store
> > - Added tf_hud_show_servertimelimit to display the server's per-map 
> > time limit on the in-game HUD
> > - In MvM, if all team members unready, the pre-round countdown will 
> > stop
> > - In MvM, when robots are killed by sniper headshots or explosive
> headshot
> > upgrade, they will drop 'red' money that will automatically be 
> > collected when it would otherwise dissolve
> > - Fixed a bug with the Unusual Adjustment Slider that would cause 
> > changes not to take effect
> > - Double-clicking a crate will now take you to the appropriate key 
> > in the store
> > - By default, items with non-standard qualities (ie., strange, 
> > unusual) will not be selectable as craft ingredient. The ingredient 
> > selection UI
> has
> > a checkbox to disable this feature and allow selection.
> > - Unusuals and Stranges no longer stack in loadout equip pages
> > - Fixed a bug that would sometimes cause incorrect Steam Community 
> > Market prices to be shown on item tooltips when using non-USD 
> > currencies
> > - Fixed a bug that would cause the popular items page in the store 
> > to not always update correctly
> > - Fixed a bug where disguised red spies spawned a blue heal particle 
> > when touching healthkits
> > - Fixed a bug where certain projectiles and Engineer building gibs 
> > could cause doors to become stuck
> > - Fixed a bug where crouch animations would not properly play while 
> > in humiliation state
> > - Fixed a bug where full ÜberCharge effects would always show on the 
> > client if a player was killed with full ÜberCharge
> > - Fixed a bug that allowed custom item names/descriptions containing 
> > HTML to sometimes change the appearance of items in Steam Community
> > - Fixed level 3 dispensers missing geometry
> > - Fixed level 2 dispensers appearing identical to level 1 dispensers 
> > at certain LODs
> > - Fixed the Marked-For-Death effect showing over the head of 
> > disguised or stealthed players
> > - Fixed suicide deathnotices showing the dead player's last deployed 
> > weapon instead of the skull and crossbones
> > - Fixed characters in the loadout page sometimes appearing as if 
> > they
> were
> > cloaked
> > - Weapon attributes will now show in the same order in-game and in 
> > Steam Community
> > - Support for the ITFItems/GetPlayerItems and ITFItems/GetSchema 
> > WebAPIs have been removed
> >
> > Maps:
> >
> > - Added cp_standin and cp_process
> > - Renamed mvm_coaltown_event to mvm_ghost_town to fix a problem with 
> > voting for challenges in MvM when on Coal Town
> >
> > - cp_badlands
> >   - Fixed jumps being ruined by small rock ledge near spiral
> >   - Fixed prop collisions
> >   - Fixed clip smoothing
> > - cp_dustbowl
> >   - Fixed players building in Blu's first spawn
> >   - Fixed players shooting through rocks in stage 2
> >   - Fixed collision in tunnels in stage 2
> >   - Fixed textures not displaying properly in Pyrovision
> >   - Fixed lighting on cliff faces
> >   - Fixed skybox error in stage 3.
> >   - Fixed players getting killed through the ceiling under stage 2 cap 1
> >   - Adjusted ceiling height in stage 3 tunnel for better clearance
> >   - Cleaned up prop collision
> > - cp_egypt
> >   - Fixed clip brush exploits
> >   - Players can no longer build on top of arches and high ledges
> > - cp_gorge
> >   - Players can no longer build in Blu's first spawn room
> >   - Changed scale of water texture
> > - cp_granary
> >   - Fixed improper orientation on arrow signs
> >   - Fixed players getting above red forward spawn
> >   - Fixed players building on cargo containers inside spawn room
> >   - Fixed holes in skybox geometry
> >   - Removed collision from hanging lamp over Red spawn
> >   - Removed collision from security cameras above Red and Blue spawns
> >   - Mirrored fence alcove from Blu final cap arena to Red side
> >   - Balanced collision of rocks in final capture arenas
> >   - Re-ordered spawns in the first spawn room to be consistent 
> > between
> Red
> > and Blu
> > - cp_gravelpit
> >   - Clipped roof of building over cap A
> >   - Removed helthpack under terrain
> >   - Added decals under health kits and ammo packs
> > - cp_gullywash
> >   - Fixed players getting out of the map near the middle capture point
> >   - Fixed collision exploits near middle capture point
> > - cp_mountainlab
> >   - Fixed collision issues on the ladders and hill that lead to the 
> > first point
> >   - Fixed static prop lighting
> > - cp_steel
> >   - Fixed players blocking Blu's spawn exit door leading to capture
> point B
> >   - Fixed collision on ledge near capture point B
> >   - Players can no longer build inside Red spawn room.
> >   - Blu spawn point over grate removed.
> >
> > - ctf_2fort
> >   - Fixed building inside of spawn doors
> >   - Fixed clipping exploits on battlements
> >   - Fixed height of door leading to spiral stairs in Blu base so 
> > players can now crouch past a placed dispenser
> >   - Cleaned up prop collision
> >   - Smoothed clipping on wagon wheel and other props
> > - ctf_well
> >   - Fixed players jumping out of the map
> >
> > - koth_king
> >   - Health and ammo packs now match on Red and Blu sides of the map
> >   - Players can no longer build in spawn doors
> > - koth_lakeside
> >   - Fixed rockets passing through terrain near the capture point
> > - koth_viaduct
> >   - Players can no longer build in spawn room rafters
> >
> > - mvm_bigrock
> >   - Fixed players building on rock in cave section
> >
> > - pl_badwater
> >   - Fixed player clip brush exploits and missing player clip brushes 
> > on roofs and rock walls
> >   - Fixed player clip smoothing
> >   - Fixed fence collisions
> >   - Fixed floating rocks in skybox
> >   - Fixed lighting on props
> >   - Fixed lighting on canyon vista
> >   - Handrails no longer collide with bullets and projectiles
> >   - Performance increase through poly reduction, model collision
> reduction
> > and model fade distances
> >   - Players can no longer build inside Blu spawn room
> >   - Players can no longer be trapped with teleporters under the sign 
> > by the first capture point
> >   - Players can no longer enter the room overlooking the final cap
> through
> > the windows before point 3 is captured
> >   - Players will now be crushed by closing doors upon the capture of
> point
> > 2
> > - pl_barnblitz
> >   - Fixed building in the skybox above Red's final spawn
> >   - Teleporters will no longer self destruct when used on the 
> > battlements near Blu's first spawn
> > - pl_frontier
> >   - Fixed spawn doors not working properly after second capture.
> >   - Players can no longer build inside kill volumes
> >   - Players can no longer build inside of Blu's second spawn room
> >   - Red players can now enter the Blu team spawn upon round win
> > - pl_goldrush
> >   - Fixed collision on props and clip exploits
> >   - Fixed buildings being prohibited from construction in the garage 
> > near the end of stage 3
> >   - Players can no longer block the cart through the wall in stage
> >   - Players can no longer build in spawn exits
> >   - Players can no longer build on the shack roof near the end of stage
3
> >   - Players and buildings can no longer be killed through the floor 
> > in stage 1 in the upper room by the cap
> >   - Players can no longer build on the perch in stage 1
> >   - Handrails no longer collide with bullets and projectiles
> > - pl_thundermountain
> >   - Fixed gate visible through ceiling in stage 3
> >   - Fixed clipping in stage 3 Blu spawn
> >   - Prevented players from building in the cliffside kill zone in 
> > stage 1
> > - pl_upward
> >   - Fixed exploit where Blu team could be trapped in their final 
> > spawn
> room
> >   - Fixed gap in collision which allowed Blu players to be shot in 
> > their first spawn
> >   - Fixed fade distances on props in Blu spawn
> >   - Fixed players building under catwalk on the ledge of the final pit
> >   - Fixed clip brush exploits
> >   - Players can no longer be trapped by teleporting under stairs 
> > near final capture point
> >   - Players can no longer build inside of Red's final spawn room
> >   - Players can no longer build inside of spawn room doors
> >   - Players can no longer be trapped inside of the capture point sign
> >   - Prevented Blu team from entering final spawn room while it is
neutral
> >   - Smoothed clipping collision
> >   - Collision performance increases
> >   - Handrails no longer collide with bullets and projectiles
> >   - Replaced floor texture in Red team final spawn room
> >
> > - plr_hightower
> >   - Fixed clip brush exploit above building on cliff edge
> > - plr_nightfall
> >   - Fixed players jumping outside of the map
> >   - Reduced prop collision
> > - plr_pipeline
> >   - Fixed invisible faces
> >   - Handrails no longer collide with bullets and projectiles
> >
> > - tc_hydro
> >   - Fixed clip brush exploit where players could get out of world
> >   - Fixed players getting on top of monument.
> >
> > Items:
> >
> > - The Chieftain's Challenge, Lord Cockswain's Pith Helmet, That '70s 
> > Chapeau, The K-9 Mane, The Stovepipe Sniper Shako, The Pounding 
> > Father,
> and
> > Vox Diabolus can now be painted
> > - "The Public Enemy", "The Urban Professional", and "The Dumpster Diver"
> > sets will now show up as sets in the in-game UI
> > - Cursed Soul items (Halloween zombie skins) are now renameable
> > - Strange Bacon Grease can now be gift-wrapped
> > - Added LODs to the Airborne Armaments set items
> > - Fixed Bison/Pomson projectiles getting stuck on doors
> > - Fixed Baseballs and Jars sometimes going through thin geometry
> >
> > - Crit-A-Cola
> >   - Removed: Damage taken mini-crits
> >   - Added: Damage taken increased 25%
> > - Shortstop
> >   - Added 20% bonus healing while deployed
> >   - Added 80% vulnerability increase to all push forces while 
> > deployed
> > - Winger
> >   - Added +25% Jump Height bonus when active
> > - The Special Delivery (set)
> >   - Removed: +25 max health on wearer
> >   - Added: Leave a calling card on your victims
> >
> > - Battalion's Backup
> > - Added additional +15% Sentry damage resistance to all teammates 
> > while banner effect is active (50% damage reduction while banner is
active)
> >   - Rage is now generated from damage dealt instead of damage 
> > received
> > - Black Box
> >   - Rocket explosions now use correct sound
> > - Begger's Bazooka
> >   - Fixed an exploit that allowed players to hold a set fixed number 
> > of rockets (reload cancelling)
> >   - Misfired Rockets now remove one loaded rocket from the clip
> > - Concheror
> >   - Rage is now generated only from damage dealt
> >   - Buffed players now receive a speed boost, in addition to the 
> > previous Health-On-Hit effect
> > - Cow Mangler 5000
> >   - Reduced clip size (from 5 to 4)
> >   - Removed -10% damage attribute
> >   - Removed 5% slower reload attribute
> >   - Added missing "sets players on fire" description text
> >   - New particles and sound
> > - Escape Plan
> >   - Players receive the Marked-For-Death effect after deploying, and 
> > for
> a
> > short period after holstering.
> > - Liberty Launcher:
> >   - Removed: 25% reduced clip size penalty
> >   - Added: 25% reduced damage penalty
> > - Original
> >   - Rocket explosions now use correct sound
> > - The Tank Buster (set)
> >   - Removed: +20% Sentry damage resistance on wearer
> >   - Added: Leave a calling card on your victims
> >
> > - Phlogistinator
> >   - Fixed "Mmmph" progress resetting after touching a resupply 
> > cabinet
> > - Powerjack
> >   - Added: 15% increase move speed while deployed
> >   - Added: 20% damage vulnerability to all sources
> > - The Gas Jockey's Gear (set)
> >   - Removed: +10% faster move speed on wearer
> >   - Removed: +10% bullet damage vulnerability on wearer
> >   - Added: Leave a calling card on your victims.
> >
> > - Chargin' Targe
> >   - Added: Afterburn immunity
> > - Loose Cannon
> >   - Range no longer affects direct cannonball impact damage
> >   - Reduced charge time to 1 second
> >   - Added: Double-Donk (directly impacting an enemy within half a 
> > second before the bomb explosion) sound and particle effects
> >   - Double-Donk damage now mini-crits
> > - The Expert's Ordnance (set)
> >   - Removed: +10% fire damage resistance on wearer
> >
> > - Buffalo Steak Sandwich
> >   - Removed: Damage taken mini-crits
> >   - Added: Damage taken increased 25%
> > - Dalokoh's Bar
> >   - Increased amount of health restored per-bite from 15 to 25
> >
> > - Gunslinger
> >   - Fixed a bug that caused mini-sentries to heal while being 
> > constructed
> > - Rescue Ranger
> >   - Minor increase in damage per bolt
> >   - Increased building healing from 50 to 75 per bolt
> > - Short Circuit
> >   - Ammo cost reduced when an attack destroys a projectile.
> > - Wrangler:
> >   - Slightly reduced accuracy of manually-controlled sentry at long
range
> >   - Protective shield now fades 1 second after the owning Engineer 
> > dies
> >
> > - Crusaders Crossbow
> >   - Changed arrow projectile to a large syringe
> >   - Added new trail effects
> > - Smoothed out reload animation (DPS unchanged)
> > - Fixed being able to heal players that are using items that block
> healing
> > - Quick-Fix
> >   - Added 50% Overheal
> >   - Über now affects the medic when there's no heal target
> >   - Shotguns with pushback (Force O' Nature) no longer affect 
> > players under the effect of Quick-Fix's Über
> > - Vaccinator
> >   - Über now fully absorbs crit damage for the selected damage type, 
> > but depletes Übercharge based on the amount of damage prevented
> >
> > - Bazaar Bargain
> >   - Fixed the starting charge rate being -40% instead of -20%
> >   - Capped the max charge rate to 200%
> > - Cozy Camper
> >   - Removed movement penalty.
> >   - Added: Damage taken increased by 20%
> > - Darwin's Danger shield
> >   - Added: Bullet damage taken reduced by 15%
> >   - Added: Explosive damage taken increased by 20%
> > - The Croc-o-Style Kit (set)
> >   - Removed headshot immunity
> >   - Added: Leave a calling card on your victims
> >
> > - Dead Ringer
> >   - When under the effect of Feign Death, damage taken decreases the 
> > duration of the effect
> > - L'Etranger
> >   - Added: 40% increased cloak duration
> > - Spy-cicle
> >   - Fixed a bug that would cause the charge meter to not reset when 
> > the spy was killed
> > - The Saharan Spy (set)
> >   - Removed: Reduced decloak sound volume
> >   - Removed: 0.5 sec longer cloak blink time
> >   - Added custom particle effects when taunting
> >
> >
> >
> > -----Original Message-----
> > From: Eric Smith
> > Sent: Wednesday, July 10, 2013 2:25 PM
> > To: Half-Life dedicated Linux server mailing list ( 
> > hlds_linux@list.valvesoftware.com); Half-Life dedicated Win32 server 
> > mailing list (h...@list.valvesoftware.com); '
> > hlds_annou...@list.valvesoftware.com' (
> > hlds_annou...@list.valvesoftware.com)
> > Subject: Mandatory TF2 update coming soon
> >
> > We're working on a mandatory update for TF2. We've released the 
> > dedicated server files early so you can download them ahead of the
client update.
> The
> > new version is 1828124.
> >
> > The notes for the update will be coming later.
> >
> > -Eric
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list 
> > archives, please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
>
>
>
> --
> AksumkA.com <http://aksumka.com>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, 
> please visit:
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>



--
- Gordon Reynolds
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