No.. apparently there is an issue as mine are locking up as soon as someone joins.
-----Original Message----- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Gordon Reynolds Sent: Wednesday, July 10, 2013 6:16 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Mandatory TF2 update coming soon Is SM and MM fine? I saw someone join my server and then it crashed, but I'm not in a position to test it out myself. On Wed, Jul 10, 2013 at 2:54 PM, Tom Grant <aksu...@gmail.com> wrote: > The big boy! > > > On Wed, Jul 10, 2013 at 5:53 PM, Eric Smith <er...@valvesoftware.com> > wrote: > > > Here are the notes for the update. > > > > -Eric > > > > ------------------------------------------------------ > > > > General: > > > > - Added over 60 Gold Star community-submitted Workshop items > > - Summer Claim Checks can now be redeemed for Summer Coolers > > - Summer Cooler Keys are now available in the Mann Co. Store > > - Map Stamps and Strange Filters for the new community maps > > cp_standin > and > > cp_process are now available in the Mann Co. Store > > > > - Reduced intensity of Bleed and Jarate screen effects under DX8 > > - Added text search functionality to the backpack and the store > > - Added tf_hud_show_servertimelimit to display the server's per-map > > time limit on the in-game HUD > > - In MvM, if all team members unready, the pre-round countdown will > > stop > > - In MvM, when robots are killed by sniper headshots or explosive > headshot > > upgrade, they will drop 'red' money that will automatically be > > collected when it would otherwise dissolve > > - Fixed a bug with the Unusual Adjustment Slider that would cause > > changes not to take effect > > - Double-clicking a crate will now take you to the appropriate key > > in the store > > - By default, items with non-standard qualities (ie., strange, > > unusual) will not be selectable as craft ingredient. The ingredient > > selection UI > has > > a checkbox to disable this feature and allow selection. > > - Unusuals and Stranges no longer stack in loadout equip pages > > - Fixed a bug that would sometimes cause incorrect Steam Community > > Market prices to be shown on item tooltips when using non-USD > > currencies > > - Fixed a bug that would cause the popular items page in the store > > to not always update correctly > > - Fixed a bug where disguised red spies spawned a blue heal particle > > when touching healthkits > > - Fixed a bug where certain projectiles and Engineer building gibs > > could cause doors to become stuck > > - Fixed a bug where crouch animations would not properly play while > > in humiliation state > > - Fixed a bug where full ÜberCharge effects would always show on the > > client if a player was killed with full ÜberCharge > > - Fixed a bug that allowed custom item names/descriptions containing > > HTML to sometimes change the appearance of items in Steam Community > > - Fixed level 3 dispensers missing geometry > > - Fixed level 2 dispensers appearing identical to level 1 dispensers > > at certain LODs > > - Fixed the Marked-For-Death effect showing over the head of > > disguised or stealthed players > > - Fixed suicide deathnotices showing the dead player's last deployed > > weapon instead of the skull and crossbones > > - Fixed characters in the loadout page sometimes appearing as if > > they > were > > cloaked > > - Weapon attributes will now show in the same order in-game and in > > Steam Community > > - Support for the ITFItems/GetPlayerItems and ITFItems/GetSchema > > WebAPIs have been removed > > > > Maps: > > > > - Added cp_standin and cp_process > > - Renamed mvm_coaltown_event to mvm_ghost_town to fix a problem with > > voting for challenges in MvM when on Coal Town > > > > - cp_badlands > > - Fixed jumps being ruined by small rock ledge near spiral > > - Fixed prop collisions > > - Fixed clip smoothing > > - cp_dustbowl > > - Fixed players building in Blu's first spawn > > - Fixed players shooting through rocks in stage 2 > > - Fixed collision in tunnels in stage 2 > > - Fixed textures not displaying properly in Pyrovision > > - Fixed lighting on cliff faces > > - Fixed skybox error in stage 3. > > - Fixed players getting killed through the ceiling under stage 2 cap 1 > > - Adjusted ceiling height in stage 3 tunnel for better clearance > > - Cleaned up prop collision > > - cp_egypt > > - Fixed clip brush exploits > > - Players can no longer build on top of arches and high ledges > > - cp_gorge > > - Players can no longer build in Blu's first spawn room > > - Changed scale of water texture > > - cp_granary > > - Fixed improper orientation on arrow signs > > - Fixed players getting above red forward spawn > > - Fixed players building on cargo containers inside spawn room > > - Fixed holes in skybox geometry > > - Removed collision from hanging lamp over Red spawn > > - Removed collision from security cameras above Red and Blue spawns > > - Mirrored fence alcove from Blu final cap arena to Red side > > - Balanced collision of rocks in final capture arenas > > - Re-ordered spawns in the first spawn room to be consistent > > between > Red > > and Blu > > - cp_gravelpit > > - Clipped roof of building over cap A > > - Removed helthpack under terrain > > - Added decals under health kits and ammo packs > > - cp_gullywash > > - Fixed players getting out of the map near the middle capture point > > - Fixed collision exploits near middle capture point > > - cp_mountainlab > > - Fixed collision issues on the ladders and hill that lead to the > > first point > > - Fixed static prop lighting > > - cp_steel > > - Fixed players blocking Blu's spawn exit door leading to capture > point B > > - Fixed collision on ledge near capture point B > > - Players can no longer build inside Red spawn room. > > - Blu spawn point over grate removed. > > > > - ctf_2fort > > - Fixed building inside of spawn doors > > - Fixed clipping exploits on battlements > > - Fixed height of door leading to spiral stairs in Blu base so > > players can now crouch past a placed dispenser > > - Cleaned up prop collision > > - Smoothed clipping on wagon wheel and other props > > - ctf_well > > - Fixed players jumping out of the map > > > > - koth_king > > - Health and ammo packs now match on Red and Blu sides of the map > > - Players can no longer build in spawn doors > > - koth_lakeside > > - Fixed rockets passing through terrain near the capture point > > - koth_viaduct > > - Players can no longer build in spawn room rafters > > > > - mvm_bigrock > > - Fixed players building on rock in cave section > > > > - pl_badwater > > - Fixed player clip brush exploits and missing player clip brushes > > on roofs and rock walls > > - Fixed player clip smoothing > > - Fixed fence collisions > > - Fixed floating rocks in skybox > > - Fixed lighting on props > > - Fixed lighting on canyon vista > > - Handrails no longer collide with bullets and projectiles > > - Performance increase through poly reduction, model collision > reduction > > and model fade distances > > - Players can no longer build inside Blu spawn room > > - Players can no longer be trapped with teleporters under the sign > > by the first capture point > > - Players can no longer enter the room overlooking the final cap > through > > the windows before point 3 is captured > > - Players will now be crushed by closing doors upon the capture of > point > > 2 > > - pl_barnblitz > > - Fixed building in the skybox above Red's final spawn > > - Teleporters will no longer self destruct when used on the > > battlements near Blu's first spawn > > - pl_frontier > > - Fixed spawn doors not working properly after second capture. > > - Players can no longer build inside kill volumes > > - Players can no longer build inside of Blu's second spawn room > > - Red players can now enter the Blu team spawn upon round win > > - pl_goldrush > > - Fixed collision on props and clip exploits > > - Fixed buildings being prohibited from construction in the garage > > near the end of stage 3 > > - Players can no longer block the cart through the wall in stage > > - Players can no longer build in spawn exits > > - Players can no longer build on the shack roof near the end of stage 3 > > - Players and buildings can no longer be killed through the floor > > in stage 1 in the upper room by the cap > > - Players can no longer build on the perch in stage 1 > > - Handrails no longer collide with bullets and projectiles > > - pl_thundermountain > > - Fixed gate visible through ceiling in stage 3 > > - Fixed clipping in stage 3 Blu spawn > > - Prevented players from building in the cliffside kill zone in > > stage 1 > > - pl_upward > > - Fixed exploit where Blu team could be trapped in their final > > spawn > room > > - Fixed gap in collision which allowed Blu players to be shot in > > their first spawn > > - Fixed fade distances on props in Blu spawn > > - Fixed players building under catwalk on the ledge of the final pit > > - Fixed clip brush exploits > > - Players can no longer be trapped by teleporting under stairs > > near final capture point > > - Players can no longer build inside of Red's final spawn room > > - Players can no longer build inside of spawn room doors > > - Players can no longer be trapped inside of the capture point sign > > - Prevented Blu team from entering final spawn room while it is neutral > > - Smoothed clipping collision > > - Collision performance increases > > - Handrails no longer collide with bullets and projectiles > > - Replaced floor texture in Red team final spawn room > > > > - plr_hightower > > - Fixed clip brush exploit above building on cliff edge > > - plr_nightfall > > - Fixed players jumping outside of the map > > - Reduced prop collision > > - plr_pipeline > > - Fixed invisible faces > > - Handrails no longer collide with bullets and projectiles > > > > - tc_hydro > > - Fixed clip brush exploit where players could get out of world > > - Fixed players getting on top of monument. > > > > Items: > > > > - The Chieftain's Challenge, Lord Cockswain's Pith Helmet, That '70s > > Chapeau, The K-9 Mane, The Stovepipe Sniper Shako, The Pounding > > Father, > and > > Vox Diabolus can now be painted > > - "The Public Enemy", "The Urban Professional", and "The Dumpster Diver" > > sets will now show up as sets in the in-game UI > > - Cursed Soul items (Halloween zombie skins) are now renameable > > - Strange Bacon Grease can now be gift-wrapped > > - Added LODs to the Airborne Armaments set items > > - Fixed Bison/Pomson projectiles getting stuck on doors > > - Fixed Baseballs and Jars sometimes going through thin geometry > > > > - Crit-A-Cola > > - Removed: Damage taken mini-crits > > - Added: Damage taken increased 25% > > - Shortstop > > - Added 20% bonus healing while deployed > > - Added 80% vulnerability increase to all push forces while > > deployed > > - Winger > > - Added +25% Jump Height bonus when active > > - The Special Delivery (set) > > - Removed: +25 max health on wearer > > - Added: Leave a calling card on your victims > > > > - Battalion's Backup > > - Added additional +15% Sentry damage resistance to all teammates > > while banner effect is active (50% damage reduction while banner is active) > > - Rage is now generated from damage dealt instead of damage > > received > > - Black Box > > - Rocket explosions now use correct sound > > - Begger's Bazooka > > - Fixed an exploit that allowed players to hold a set fixed number > > of rockets (reload cancelling) > > - Misfired Rockets now remove one loaded rocket from the clip > > - Concheror > > - Rage is now generated only from damage dealt > > - Buffed players now receive a speed boost, in addition to the > > previous Health-On-Hit effect > > - Cow Mangler 5000 > > - Reduced clip size (from 5 to 4) > > - Removed -10% damage attribute > > - Removed 5% slower reload attribute > > - Added missing "sets players on fire" description text > > - New particles and sound > > - Escape Plan > > - Players receive the Marked-For-Death effect after deploying, and > > for > a > > short period after holstering. > > - Liberty Launcher: > > - Removed: 25% reduced clip size penalty > > - Added: 25% reduced damage penalty > > - Original > > - Rocket explosions now use correct sound > > - The Tank Buster (set) > > - Removed: +20% Sentry damage resistance on wearer > > - Added: Leave a calling card on your victims > > > > - Phlogistinator > > - Fixed "Mmmph" progress resetting after touching a resupply > > cabinet > > - Powerjack > > - Added: 15% increase move speed while deployed > > - Added: 20% damage vulnerability to all sources > > - The Gas Jockey's Gear (set) > > - Removed: +10% faster move speed on wearer > > - Removed: +10% bullet damage vulnerability on wearer > > - Added: Leave a calling card on your victims. > > > > - Chargin' Targe > > - Added: Afterburn immunity > > - Loose Cannon > > - Range no longer affects direct cannonball impact damage > > - Reduced charge time to 1 second > > - Added: Double-Donk (directly impacting an enemy within half a > > second before the bomb explosion) sound and particle effects > > - Double-Donk damage now mini-crits > > - The Expert's Ordnance (set) > > - Removed: +10% fire damage resistance on wearer > > > > - Buffalo Steak Sandwich > > - Removed: Damage taken mini-crits > > - Added: Damage taken increased 25% > > - Dalokoh's Bar > > - Increased amount of health restored per-bite from 15 to 25 > > > > - Gunslinger > > - Fixed a bug that caused mini-sentries to heal while being > > constructed > > - Rescue Ranger > > - Minor increase in damage per bolt > > - Increased building healing from 50 to 75 per bolt > > - Short Circuit > > - Ammo cost reduced when an attack destroys a projectile. > > - Wrangler: > > - Slightly reduced accuracy of manually-controlled sentry at long range > > - Protective shield now fades 1 second after the owning Engineer > > dies > > > > - Crusaders Crossbow > > - Changed arrow projectile to a large syringe > > - Added new trail effects > > - Smoothed out reload animation (DPS unchanged) > > - Fixed being able to heal players that are using items that block > healing > > - Quick-Fix > > - Added 50% Overheal > > - Über now affects the medic when there's no heal target > > - Shotguns with pushback (Force O' Nature) no longer affect > > players under the effect of Quick-Fix's Über > > - Vaccinator > > - Über now fully absorbs crit damage for the selected damage type, > > but depletes Übercharge based on the amount of damage prevented > > > > - Bazaar Bargain > > - Fixed the starting charge rate being -40% instead of -20% > > - Capped the max charge rate to 200% > > - Cozy Camper > > - Removed movement penalty. > > - Added: Damage taken increased by 20% > > - Darwin's Danger shield > > - Added: Bullet damage taken reduced by 15% > > - Added: Explosive damage taken increased by 20% > > - The Croc-o-Style Kit (set) > > - Removed headshot immunity > > - Added: Leave a calling card on your victims > > > > - Dead Ringer > > - When under the effect of Feign Death, damage taken decreases the > > duration of the effect > > - L'Etranger > > - Added: 40% increased cloak duration > > - Spy-cicle > > - Fixed a bug that would cause the charge meter to not reset when > > the spy was killed > > - The Saharan Spy (set) > > - Removed: Reduced decloak sound volume > > - Removed: 0.5 sec longer cloak blink time > > - Added custom particle effects when taunting > > > > > > > > -----Original Message----- > > From: Eric Smith > > Sent: Wednesday, July 10, 2013 2:25 PM > > To: Half-Life dedicated Linux server mailing list ( > > hlds_linux@list.valvesoftware.com); Half-Life dedicated Win32 server > > mailing list (h...@list.valvesoftware.com); ' > > hlds_annou...@list.valvesoftware.com' ( > > hlds_annou...@list.valvesoftware.com) > > Subject: Mandatory TF2 update coming soon > > > > We're working on a mandatory update for TF2. We've released the > > dedicated server files early so you can download them ahead of the client update. > The > > new version is 1828124. > > > > The notes for the update will be coming later. > > > > -Eric > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > > > > -- > AksumkA.com <http://aksumka.com> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > -- - Gordon Reynolds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux