I haven't actually tested it, but if you don't use sdktools, or sdkhooks you should hopefully be fine. If you do use the tf2 extension, you shouldn't call TF2_RespawnPlayer.
Hope this helps, Kyle. On Wed, Jul 10, 2013 at 3:15 PM, Gordon Reynolds <thisisgordonsem...@gmail.com> wrote: > Is SM and MM fine? I saw someone join my server and then it crashed, but > I'm not in a position to test it out myself. > > > On Wed, Jul 10, 2013 at 2:54 PM, Tom Grant <aksu...@gmail.com> wrote: > >> The big boy! >> >> >> On Wed, Jul 10, 2013 at 5:53 PM, Eric Smith <er...@valvesoftware.com> >> wrote: >> >> > Here are the notes for the update. >> > >> > -Eric >> > >> > ------------------------------------------------------ >> > >> > General: >> > >> > - Added over 60 Gold Star community-submitted Workshop items >> > - Summer Claim Checks can now be redeemed for Summer Coolers >> > - Summer Cooler Keys are now available in the Mann Co. Store >> > - Map Stamps and Strange Filters for the new community maps cp_standin >> and >> > cp_process are now available in the Mann Co. Store >> > >> > - Reduced intensity of Bleed and Jarate screen effects under DX8 >> > - Added text search functionality to the backpack and the store >> > - Added tf_hud_show_servertimelimit to display the server's per-map time >> > limit on the in-game HUD >> > - In MvM, if all team members unready, the pre-round countdown will stop >> > - In MvM, when robots are killed by sniper headshots or explosive >> headshot >> > upgrade, they will drop 'red' money that will automatically be collected >> > when it would otherwise dissolve >> > - Fixed a bug with the Unusual Adjustment Slider that would cause changes >> > not to take effect >> > - Double-clicking a crate will now take you to the appropriate key in the >> > store >> > - By default, items with non-standard qualities (ie., strange, unusual) >> > will not be selectable as craft ingredient. The ingredient selection UI >> has >> > a checkbox to disable this feature and allow selection. >> > - Unusuals and Stranges no longer stack in loadout equip pages >> > - Fixed a bug that would sometimes cause incorrect Steam Community Market >> > prices to be shown on item tooltips when using non-USD currencies >> > - Fixed a bug that would cause the popular items page in the store to not >> > always update correctly >> > - Fixed a bug where disguised red spies spawned a blue heal particle when >> > touching healthkits >> > - Fixed a bug where certain projectiles and Engineer building gibs could >> > cause doors to become stuck >> > - Fixed a bug where crouch animations would not properly play while in >> > humiliation state >> > - Fixed a bug where full ÜberCharge effects would always show on the >> > client if a player was killed with full ÜberCharge >> > - Fixed a bug that allowed custom item names/descriptions containing HTML >> > to sometimes change the appearance of items in Steam Community >> > - Fixed level 3 dispensers missing geometry >> > - Fixed level 2 dispensers appearing identical to level 1 dispensers at >> > certain LODs >> > - Fixed the Marked-For-Death effect showing over the head of disguised or >> > stealthed players >> > - Fixed suicide deathnotices showing the dead player's last deployed >> > weapon instead of the skull and crossbones >> > - Fixed characters in the loadout page sometimes appearing as if they >> were >> > cloaked >> > - Weapon attributes will now show in the same order in-game and in Steam >> > Community >> > - Support for the ITFItems/GetPlayerItems and ITFItems/GetSchema WebAPIs >> > have been removed >> > >> > Maps: >> > >> > - Added cp_standin and cp_process >> > - Renamed mvm_coaltown_event to mvm_ghost_town to fix a problem with >> > voting for challenges in MvM when on Coal Town >> > >> > - cp_badlands >> > - Fixed jumps being ruined by small rock ledge near spiral >> > - Fixed prop collisions >> > - Fixed clip smoothing >> > - cp_dustbowl >> > - Fixed players building in Blu's first spawn >> > - Fixed players shooting through rocks in stage 2 >> > - Fixed collision in tunnels in stage 2 >> > - Fixed textures not displaying properly in Pyrovision >> > - Fixed lighting on cliff faces >> > - Fixed skybox error in stage 3. >> > - Fixed players getting killed through the ceiling under stage 2 cap 1 >> > - Adjusted ceiling height in stage 3 tunnel for better clearance >> > - Cleaned up prop collision >> > - cp_egypt >> > - Fixed clip brush exploits >> > - Players can no longer build on top of arches and high ledges >> > - cp_gorge >> > - Players can no longer build in Blu's first spawn room >> > - Changed scale of water texture >> > - cp_granary >> > - Fixed improper orientation on arrow signs >> > - Fixed players getting above red forward spawn >> > - Fixed players building on cargo containers inside spawn room >> > - Fixed holes in skybox geometry >> > - Removed collision from hanging lamp over Red spawn >> > - Removed collision from security cameras above Red and Blue spawns >> > - Mirrored fence alcove from Blu final cap arena to Red side >> > - Balanced collision of rocks in final capture arenas >> > - Re-ordered spawns in the first spawn room to be consistent between >> Red >> > and Blu >> > - cp_gravelpit >> > - Clipped roof of building over cap A >> > - Removed helthpack under terrain >> > - Added decals under health kits and ammo packs >> > - cp_gullywash >> > - Fixed players getting out of the map near the middle capture point >> > - Fixed collision exploits near middle capture point >> > - cp_mountainlab >> > - Fixed collision issues on the ladders and hill that lead to the first >> > point >> > - Fixed static prop lighting >> > - cp_steel >> > - Fixed players blocking Blu's spawn exit door leading to capture >> point B >> > - Fixed collision on ledge near capture point B >> > - Players can no longer build inside Red spawn room. >> > - Blu spawn point over grate removed. >> > >> > - ctf_2fort >> > - Fixed building inside of spawn doors >> > - Fixed clipping exploits on battlements >> > - Fixed height of door leading to spiral stairs in Blu base so players >> > can now crouch past a placed dispenser >> > - Cleaned up prop collision >> > - Smoothed clipping on wagon wheel and other props >> > - ctf_well >> > - Fixed players jumping out of the map >> > >> > - koth_king >> > - Health and ammo packs now match on Red and Blu sides of the map >> > - Players can no longer build in spawn doors >> > - koth_lakeside >> > - Fixed rockets passing through terrain near the capture point >> > - koth_viaduct >> > - Players can no longer build in spawn room rafters >> > >> > - mvm_bigrock >> > - Fixed players building on rock in cave section >> > >> > - pl_badwater >> > - Fixed player clip brush exploits and missing player clip brushes on >> > roofs and rock walls >> > - Fixed player clip smoothing >> > - Fixed fence collisions >> > - Fixed floating rocks in skybox >> > - Fixed lighting on props >> > - Fixed lighting on canyon vista >> > - Handrails no longer collide with bullets and projectiles >> > - Performance increase through poly reduction, model collision >> reduction >> > and model fade distances >> > - Players can no longer build inside Blu spawn room >> > - Players can no longer be trapped with teleporters under the sign by >> > the first capture point >> > - Players can no longer enter the room overlooking the final cap >> through >> > the windows before point 3 is captured >> > - Players will now be crushed by closing doors upon the capture of >> point >> > 2 >> > - pl_barnblitz >> > - Fixed building in the skybox above Red's final spawn >> > - Teleporters will no longer self destruct when used on the battlements >> > near Blu's first spawn >> > - pl_frontier >> > - Fixed spawn doors not working properly after second capture. >> > - Players can no longer build inside kill volumes >> > - Players can no longer build inside of Blu's second spawn room >> > - Red players can now enter the Blu team spawn upon round win >> > - pl_goldrush >> > - Fixed collision on props and clip exploits >> > - Fixed buildings being prohibited from construction in the garage near >> > the end of stage 3 >> > - Players can no longer block the cart through the wall in stage >> > - Players can no longer build in spawn exits >> > - Players can no longer build on the shack roof near the end of stage 3 >> > - Players and buildings can no longer be killed through the floor in >> > stage 1 in the upper room by the cap >> > - Players can no longer build on the perch in stage 1 >> > - Handrails no longer collide with bullets and projectiles >> > - pl_thundermountain >> > - Fixed gate visible through ceiling in stage 3 >> > - Fixed clipping in stage 3 Blu spawn >> > - Prevented players from building in the cliffside kill zone in stage 1 >> > - pl_upward >> > - Fixed exploit where Blu team could be trapped in their final spawn >> room >> > - Fixed gap in collision which allowed Blu players to be shot in their >> > first spawn >> > - Fixed fade distances on props in Blu spawn >> > - Fixed players building under catwalk on the ledge of the final pit >> > - Fixed clip brush exploits >> > - Players can no longer be trapped by teleporting under stairs near >> > final capture point >> > - Players can no longer build inside of Red's final spawn room >> > - Players can no longer build inside of spawn room doors >> > - Players can no longer be trapped inside of the capture point sign >> > - Prevented Blu team from entering final spawn room while it is neutral >> > - Smoothed clipping collision >> > - Collision performance increases >> > - Handrails no longer collide with bullets and projectiles >> > - Replaced floor texture in Red team final spawn room >> > >> > - plr_hightower >> > - Fixed clip brush exploit above building on cliff edge >> > - plr_nightfall >> > - Fixed players jumping outside of the map >> > - Reduced prop collision >> > - plr_pipeline >> > - Fixed invisible faces >> > - Handrails no longer collide with bullets and projectiles >> > >> > - tc_hydro >> > - Fixed clip brush exploit where players could get out of world >> > - Fixed players getting on top of monument. >> > >> > Items: >> > >> > - The Chieftain's Challenge, Lord Cockswain's Pith Helmet, That '70s >> > Chapeau, The K-9 Mane, The Stovepipe Sniper Shako, The Pounding Father, >> and >> > Vox Diabolus can now be painted >> > - "The Public Enemy", "The Urban Professional", and "The Dumpster Diver" >> > sets will now show up as sets in the in-game UI >> > - Cursed Soul items (Halloween zombie skins) are now renameable >> > - Strange Bacon Grease can now be gift-wrapped >> > - Added LODs to the Airborne Armaments set items >> > - Fixed Bison/Pomson projectiles getting stuck on doors >> > - Fixed Baseballs and Jars sometimes going through thin geometry >> > >> > - Crit-A-Cola >> > - Removed: Damage taken mini-crits >> > - Added: Damage taken increased 25% >> > - Shortstop >> > - Added 20% bonus healing while deployed >> > - Added 80% vulnerability increase to all push forces while deployed >> > - Winger >> > - Added +25% Jump Height bonus when active >> > - The Special Delivery (set) >> > - Removed: +25 max health on wearer >> > - Added: Leave a calling card on your victims >> > >> > - Battalion's Backup >> > - Added additional +15% Sentry damage resistance to all teammates while >> > banner effect is active (50% damage reduction while banner is active) >> > - Rage is now generated from damage dealt instead of damage received >> > - Black Box >> > - Rocket explosions now use correct sound >> > - Begger's Bazooka >> > - Fixed an exploit that allowed players to hold a set fixed number of >> > rockets (reload cancelling) >> > - Misfired Rockets now remove one loaded rocket from the clip >> > - Concheror >> > - Rage is now generated only from damage dealt >> > - Buffed players now receive a speed boost, in addition to the previous >> > Health-On-Hit effect >> > - Cow Mangler 5000 >> > - Reduced clip size (from 5 to 4) >> > - Removed -10% damage attribute >> > - Removed 5% slower reload attribute >> > - Added missing "sets players on fire" description text >> > - New particles and sound >> > - Escape Plan >> > - Players receive the Marked-For-Death effect after deploying, and for >> a >> > short period after holstering. >> > - Liberty Launcher: >> > - Removed: 25% reduced clip size penalty >> > - Added: 25% reduced damage penalty >> > - Original >> > - Rocket explosions now use correct sound >> > - The Tank Buster (set) >> > - Removed: +20% Sentry damage resistance on wearer >> > - Added: Leave a calling card on your victims >> > >> > - Phlogistinator >> > - Fixed "Mmmph" progress resetting after touching a resupply cabinet >> > - Powerjack >> > - Added: 15% increase move speed while deployed >> > - Added: 20% damage vulnerability to all sources >> > - The Gas Jockey's Gear (set) >> > - Removed: +10% faster move speed on wearer >> > - Removed: +10% bullet damage vulnerability on wearer >> > - Added: Leave a calling card on your victims. >> > >> > - Chargin' Targe >> > - Added: Afterburn immunity >> > - Loose Cannon >> > - Range no longer affects direct cannonball impact damage >> > - Reduced charge time to 1 second >> > - Added: Double-Donk (directly impacting an enemy within half a second >> > before the bomb explosion) sound and particle effects >> > - Double-Donk damage now mini-crits >> > - The Expert's Ordnance (set) >> > - Removed: +10% fire damage resistance on wearer >> > >> > - Buffalo Steak Sandwich >> > - Removed: Damage taken mini-crits >> > - Added: Damage taken increased 25% >> > - Dalokoh's Bar >> > - Increased amount of health restored per-bite from 15 to 25 >> > >> > - Gunslinger >> > - Fixed a bug that caused mini-sentries to heal while being constructed >> > - Rescue Ranger >> > - Minor increase in damage per bolt >> > - Increased building healing from 50 to 75 per bolt >> > - Short Circuit >> > - Ammo cost reduced when an attack destroys a projectile. >> > - Wrangler: >> > - Slightly reduced accuracy of manually-controlled sentry at long range >> > - Protective shield now fades 1 second after the owning Engineer dies >> > >> > - Crusaders Crossbow >> > - Changed arrow projectile to a large syringe >> > - Added new trail effects >> > - Smoothed out reload animation (DPS unchanged) >> > - Fixed being able to heal players that are using items that block >> healing >> > - Quick-Fix >> > - Added 50% Overheal >> > - Über now affects the medic when there's no heal target >> > - Shotguns with pushback (Force O' Nature) no longer affect players >> > under the effect of Quick-Fix's Über >> > - Vaccinator >> > - Über now fully absorbs crit damage for the selected damage type, but >> > depletes Übercharge based on the amount of damage prevented >> > >> > - Bazaar Bargain >> > - Fixed the starting charge rate being -40% instead of -20% >> > - Capped the max charge rate to 200% >> > - Cozy Camper >> > - Removed movement penalty. >> > - Added: Damage taken increased by 20% >> > - Darwin's Danger shield >> > - Added: Bullet damage taken reduced by 15% >> > - Added: Explosive damage taken increased by 20% >> > - The Croc-o-Style Kit (set) >> > - Removed headshot immunity >> > - Added: Leave a calling card on your victims >> > >> > - Dead Ringer >> > - When under the effect of Feign Death, damage taken decreases the >> > duration of the effect >> > - L'Etranger >> > - Added: 40% increased cloak duration >> > - Spy-cicle >> > - Fixed a bug that would cause the charge meter to not reset when the >> > spy was killed >> > - The Saharan Spy (set) >> > - Removed: Reduced decloak sound volume >> > - Removed: 0.5 sec longer cloak blink time >> > - Added custom particle effects when taunting >> > >> > >> > >> > -----Original Message----- >> > From: Eric Smith >> > Sent: Wednesday, July 10, 2013 2:25 PM >> > To: Half-Life dedicated Linux server mailing list ( >> > hlds_linux@list.valvesoftware.com); Half-Life dedicated Win32 server >> > mailing list (h...@list.valvesoftware.com); ' >> > hlds_annou...@list.valvesoftware.com' ( >> > hlds_annou...@list.valvesoftware.com) >> > Subject: Mandatory TF2 update coming soon >> > >> > We're working on a mandatory update for TF2. We've released the dedicated >> > server files early so you can download them ahead of the client update. >> The >> > new version is 1828124. >> > >> > The notes for the update will be coming later. >> > >> > -Eric >> > >> > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >> > >> >> >> >> -- >> AksumkA.com <http://aksumka.com> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >> > > > > -- > - Gordon Reynolds > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux