I haven't actually tested it, but if you don't use sdktools, or
sdkhooks you should hopefully be fine. If you do use the tf2
extension, you shouldn't call TF2_RespawnPlayer.

Hope this helps,
Kyle.

On Wed, Jul 10, 2013 at 3:15 PM, Gordon Reynolds
<thisisgordonsem...@gmail.com> wrote:
> Is SM and MM fine? I saw someone join my server and then it crashed, but
> I'm not in a position to test it out myself.
>
>
> On Wed, Jul 10, 2013 at 2:54 PM, Tom Grant <aksu...@gmail.com> wrote:
>
>> The big boy!
>>
>>
>> On Wed, Jul 10, 2013 at 5:53 PM, Eric Smith <er...@valvesoftware.com>
>> wrote:
>>
>> > Here are the notes for the update.
>> >
>> > -Eric
>> >
>> > ------------------------------------------------------
>> >
>> > General:
>> >
>> > - Added over 60 Gold Star community-submitted Workshop items
>> > - Summer Claim Checks can now be redeemed for Summer Coolers
>> > - Summer Cooler Keys are now available in the Mann Co. Store
>> > - Map Stamps and Strange Filters for the new community maps cp_standin
>> and
>> > cp_process are now available in the Mann Co. Store
>> >
>> > - Reduced intensity of Bleed and Jarate screen effects under DX8
>> > - Added text search functionality to the backpack and the store
>> > - Added tf_hud_show_servertimelimit to display the server's per-map time
>> > limit on the in-game HUD
>> > - In MvM, if all team members unready, the pre-round countdown will stop
>> > - In MvM, when robots are killed by sniper headshots or explosive
>> headshot
>> > upgrade, they will drop 'red' money that will automatically be collected
>> > when it would otherwise dissolve
>> > - Fixed a bug with the Unusual Adjustment Slider that would cause changes
>> > not to take effect
>> > - Double-clicking a crate will now take you to the appropriate key in the
>> > store
>> > - By default, items with non-standard qualities (ie., strange, unusual)
>> > will not be selectable as craft ingredient. The ingredient selection UI
>> has
>> > a checkbox to disable this feature and allow selection.
>> > - Unusuals and Stranges no longer stack in loadout equip pages
>> > - Fixed a bug that would sometimes cause incorrect Steam Community Market
>> > prices to be shown on item tooltips when using non-USD currencies
>> > - Fixed a bug that would cause the popular items page in the store to not
>> > always update correctly
>> > - Fixed a bug where disguised red spies spawned a blue heal particle when
>> > touching healthkits
>> > - Fixed a bug where certain projectiles and Engineer building gibs could
>> > cause doors to become stuck
>> > - Fixed a bug where crouch animations would not properly play while in
>> > humiliation state
>> > - Fixed a bug where full ÜberCharge effects would always show on the
>> > client if a player was killed with full ÜberCharge
>> > - Fixed a bug that allowed custom item names/descriptions containing HTML
>> > to sometimes change the appearance of items in Steam Community
>> > - Fixed level 3 dispensers missing geometry
>> > - Fixed level 2 dispensers appearing identical to level 1 dispensers at
>> > certain LODs
>> > - Fixed the Marked-For-Death effect showing over the head of disguised or
>> > stealthed players
>> > - Fixed suicide deathnotices showing the dead player's last deployed
>> > weapon instead of the skull and crossbones
>> > - Fixed characters in the loadout page sometimes appearing as if they
>> were
>> > cloaked
>> > - Weapon attributes will now show in the same order in-game and in Steam
>> > Community
>> > - Support for the ITFItems/GetPlayerItems and ITFItems/GetSchema WebAPIs
>> > have been removed
>> >
>> > Maps:
>> >
>> > - Added cp_standin and cp_process
>> > - Renamed mvm_coaltown_event to mvm_ghost_town to fix a problem with
>> > voting for challenges in MvM when on Coal Town
>> >
>> > - cp_badlands
>> >   - Fixed jumps being ruined by small rock ledge near spiral
>> >   - Fixed prop collisions
>> >   - Fixed clip smoothing
>> > - cp_dustbowl
>> >   - Fixed players building in Blu's first spawn
>> >   - Fixed players shooting through rocks in stage 2
>> >   - Fixed collision in tunnels in stage 2
>> >   - Fixed textures not displaying properly in Pyrovision
>> >   - Fixed lighting on cliff faces
>> >   - Fixed skybox error in stage 3.
>> >   - Fixed players getting killed through the ceiling under stage 2 cap 1
>> >   - Adjusted ceiling height in stage 3 tunnel for better clearance
>> >   - Cleaned up prop collision
>> > - cp_egypt
>> >   - Fixed clip brush exploits
>> >   - Players can no longer build on top of arches and high ledges
>> > - cp_gorge
>> >   - Players can no longer build in Blu's first spawn room
>> >   - Changed scale of water texture
>> > - cp_granary
>> >   - Fixed improper orientation on arrow signs
>> >   - Fixed players getting above red forward spawn
>> >   - Fixed players building on cargo containers inside spawn room
>> >   - Fixed holes in skybox geometry
>> >   - Removed collision from hanging lamp over Red spawn
>> >   - Removed collision from security cameras above Red and Blue spawns
>> >   - Mirrored fence alcove from Blu final cap arena to Red side
>> >   - Balanced collision of rocks in final capture arenas
>> >   - Re-ordered spawns in the first spawn room to be consistent between
>> Red
>> > and Blu
>> > - cp_gravelpit
>> >   - Clipped roof of building over cap A
>> >   - Removed helthpack under terrain
>> >   - Added decals under health kits and ammo packs
>> > - cp_gullywash
>> >   - Fixed players getting out of the map near the middle capture point
>> >   - Fixed collision exploits near middle capture point
>> > - cp_mountainlab
>> >   - Fixed collision issues on the ladders and hill that lead to the first
>> > point
>> >   - Fixed static prop lighting
>> > - cp_steel
>> >   - Fixed players blocking Blu's spawn exit door leading to capture
>> point B
>> >   - Fixed collision on ledge near capture point B
>> >   - Players can no longer build inside Red spawn room.
>> >   - Blu spawn point over grate removed.
>> >
>> > - ctf_2fort
>> >   - Fixed building inside of spawn doors
>> >   - Fixed clipping exploits on battlements
>> >   - Fixed height of door leading to spiral stairs in Blu base so players
>> > can now crouch past a placed dispenser
>> >   - Cleaned up prop collision
>> >   - Smoothed clipping on wagon wheel and other props
>> > - ctf_well
>> >   - Fixed players jumping out of the map
>> >
>> > - koth_king
>> >   - Health and ammo packs now match on Red and Blu sides of the map
>> >   - Players can no longer build in spawn doors
>> > - koth_lakeside
>> >   - Fixed rockets passing through terrain near the capture point
>> > - koth_viaduct
>> >   - Players can no longer build in spawn room rafters
>> >
>> > - mvm_bigrock
>> >   - Fixed players building on rock in cave section
>> >
>> > - pl_badwater
>> >   - Fixed player clip brush exploits and missing player clip brushes on
>> > roofs and rock walls
>> >   - Fixed player clip smoothing
>> >   - Fixed fence collisions
>> >   - Fixed floating rocks in skybox
>> >   - Fixed lighting on props
>> >   - Fixed lighting on canyon vista
>> >   - Handrails no longer collide with bullets and projectiles
>> >   - Performance increase through poly reduction, model collision
>> reduction
>> > and model fade distances
>> >   - Players can no longer build inside Blu spawn room
>> >   - Players can no longer be trapped with teleporters under the sign by
>> > the first capture point
>> >   - Players can no longer enter the room overlooking the final cap
>> through
>> > the windows before point 3 is captured
>> >   - Players will now be crushed by closing doors upon the capture of
>> point
>> > 2
>> > - pl_barnblitz
>> >   - Fixed building in the skybox above Red's final spawn
>> >   - Teleporters will no longer self destruct when used on the battlements
>> > near Blu's first spawn
>> > - pl_frontier
>> >   - Fixed spawn doors not working properly after second capture.
>> >   - Players can no longer build inside kill volumes
>> >   - Players can no longer build inside of Blu's second spawn room
>> >   - Red players can now enter the Blu team spawn upon round win
>> > - pl_goldrush
>> >   - Fixed collision on props and clip exploits
>> >   - Fixed buildings being prohibited from construction in the garage near
>> > the end of stage 3
>> >   - Players can no longer block the cart through the wall in stage
>> >   - Players can no longer build in spawn exits
>> >   - Players can no longer build on the shack roof near the end of stage 3
>> >   - Players and buildings can no longer be killed through the floor in
>> > stage 1 in the upper room by the cap
>> >   - Players can no longer build on the perch in stage 1
>> >   - Handrails no longer collide with bullets and projectiles
>> > - pl_thundermountain
>> >   - Fixed gate visible through ceiling in stage 3
>> >   - Fixed clipping in stage 3 Blu spawn
>> >   - Prevented players from building in the cliffside kill zone in stage 1
>> > - pl_upward
>> >   - Fixed exploit where Blu team could be trapped in their final spawn
>> room
>> >   - Fixed gap in collision which allowed Blu players to be shot in their
>> > first spawn
>> >   - Fixed fade distances on props in Blu spawn
>> >   - Fixed players building under catwalk on the ledge of the final pit
>> >   - Fixed clip brush exploits
>> >   - Players can no longer be trapped by teleporting under stairs near
>> > final capture point
>> >   - Players can no longer build inside of Red's final spawn room
>> >   - Players can no longer build inside of spawn room doors
>> >   - Players can no longer be trapped inside of the capture point sign
>> >   - Prevented Blu team from entering final spawn room while it is neutral
>> >   - Smoothed clipping collision
>> >   - Collision performance increases
>> >   - Handrails no longer collide with bullets and projectiles
>> >   - Replaced floor texture in Red team final spawn room
>> >
>> > - plr_hightower
>> >   - Fixed clip brush exploit above building on cliff edge
>> > - plr_nightfall
>> >   - Fixed players jumping outside of the map
>> >   - Reduced prop collision
>> > - plr_pipeline
>> >   - Fixed invisible faces
>> >   - Handrails no longer collide with bullets and projectiles
>> >
>> > - tc_hydro
>> >   - Fixed clip brush exploit where players could get out of world
>> >   - Fixed players getting on top of monument.
>> >
>> > Items:
>> >
>> > - The Chieftain's Challenge, Lord Cockswain's Pith Helmet, That '70s
>> > Chapeau, The K-9 Mane, The Stovepipe Sniper Shako, The Pounding Father,
>> and
>> > Vox Diabolus can now be painted
>> > - "The Public Enemy", "The Urban Professional", and "The Dumpster Diver"
>> > sets will now show up as sets in the in-game UI
>> > - Cursed Soul items (Halloween zombie skins) are now renameable
>> > - Strange Bacon Grease can now be gift-wrapped
>> > - Added LODs to the Airborne Armaments set items
>> > - Fixed Bison/Pomson projectiles getting stuck on doors
>> > - Fixed Baseballs and Jars sometimes going through thin geometry
>> >
>> > - Crit-A-Cola
>> >   - Removed: Damage taken mini-crits
>> >   - Added: Damage taken increased 25%
>> > - Shortstop
>> >   - Added 20% bonus healing while deployed
>> >   - Added 80% vulnerability increase to all push forces while deployed
>> > - Winger
>> >   - Added +25% Jump Height bonus when active
>> > - The Special Delivery (set)
>> >   - Removed: +25 max health on wearer
>> >   - Added: Leave a calling card on your victims
>> >
>> > - Battalion's Backup
>> > - Added additional +15% Sentry damage resistance to all teammates while
>> > banner effect is active (50% damage reduction while banner is active)
>> >   - Rage is now generated from damage dealt instead of damage received
>> > - Black Box
>> >   - Rocket explosions now use correct sound
>> > - Begger's Bazooka
>> >   - Fixed an exploit that allowed players to hold a set fixed number of
>> > rockets (reload cancelling)
>> >   - Misfired Rockets now remove one loaded rocket from the clip
>> > - Concheror
>> >   - Rage is now generated only from damage dealt
>> >   - Buffed players now receive a speed boost, in addition to the previous
>> > Health-On-Hit effect
>> > - Cow Mangler 5000
>> >   - Reduced clip size (from 5 to 4)
>> >   - Removed -10% damage attribute
>> >   - Removed 5% slower reload attribute
>> >   - Added missing "sets players on fire" description text
>> >   - New particles and sound
>> > - Escape Plan
>> >   - Players receive the Marked-For-Death effect after deploying, and for
>> a
>> > short period after holstering.
>> > - Liberty Launcher:
>> >   - Removed: 25% reduced clip size penalty
>> >   - Added: 25% reduced damage penalty
>> > - Original
>> >   - Rocket explosions now use correct sound
>> > - The Tank Buster (set)
>> >   - Removed: +20% Sentry damage resistance on wearer
>> >   - Added: Leave a calling card on your victims
>> >
>> > - Phlogistinator
>> >   - Fixed "Mmmph" progress resetting after touching a resupply cabinet
>> > - Powerjack
>> >   - Added: 15% increase move speed while deployed
>> >   - Added: 20% damage vulnerability to all sources
>> > - The Gas Jockey's Gear (set)
>> >   - Removed: +10% faster move speed on wearer
>> >   - Removed: +10% bullet damage vulnerability on wearer
>> >   - Added: Leave a calling card on your victims.
>> >
>> > - Chargin' Targe
>> >   - Added: Afterburn immunity
>> > - Loose Cannon
>> >   - Range no longer affects direct cannonball impact damage
>> >   - Reduced charge time to 1 second
>> >   - Added: Double-Donk (directly impacting an enemy within half a second
>> > before the bomb explosion) sound and particle effects
>> >   - Double-Donk damage now mini-crits
>> > - The Expert's Ordnance (set)
>> >   - Removed: +10% fire damage resistance on wearer
>> >
>> > - Buffalo Steak Sandwich
>> >   - Removed: Damage taken mini-crits
>> >   - Added: Damage taken increased 25%
>> > - Dalokoh's Bar
>> >   - Increased amount of health restored per-bite from 15 to 25
>> >
>> > - Gunslinger
>> >   - Fixed a bug that caused mini-sentries to heal while being constructed
>> > - Rescue Ranger
>> >   - Minor increase in damage per bolt
>> >   - Increased building healing from 50 to 75 per bolt
>> > - Short Circuit
>> >   - Ammo cost reduced when an attack destroys a projectile.
>> > - Wrangler:
>> >   - Slightly reduced accuracy of manually-controlled sentry at long range
>> >   - Protective shield now fades 1 second after the owning Engineer dies
>> >
>> > - Crusaders Crossbow
>> >   - Changed arrow projectile to a large syringe
>> >   - Added new trail effects
>> > - Smoothed out reload animation (DPS unchanged)
>> > - Fixed being able to heal players that are using items that block
>> healing
>> > - Quick-Fix
>> >   - Added 50% Overheal
>> >   - Über now affects the medic when there's no heal target
>> >   - Shotguns with pushback (Force O' Nature) no longer affect players
>> > under the effect of Quick-Fix's Über
>> > - Vaccinator
>> >   - Über now fully absorbs crit damage for the selected damage type, but
>> > depletes Übercharge based on the amount of damage prevented
>> >
>> > - Bazaar Bargain
>> >   - Fixed the starting charge rate being -40% instead of -20%
>> >   - Capped the max charge rate to 200%
>> > - Cozy Camper
>> >   - Removed movement penalty.
>> >   - Added: Damage taken increased by 20%
>> > - Darwin's Danger shield
>> >   - Added: Bullet damage taken reduced by 15%
>> >   - Added: Explosive damage taken increased by 20%
>> > - The Croc-o-Style Kit (set)
>> >   - Removed headshot immunity
>> >   - Added: Leave a calling card on your victims
>> >
>> > - Dead Ringer
>> >   - When under the effect of Feign Death, damage taken decreases the
>> > duration of the effect
>> > - L'Etranger
>> >   - Added: 40% increased cloak duration
>> > - Spy-cicle
>> >   - Fixed a bug that would cause the charge meter to not reset when the
>> > spy was killed
>> > - The Saharan Spy (set)
>> >   - Removed: Reduced decloak sound volume
>> >   - Removed: 0.5 sec longer cloak blink time
>> >   - Added custom particle effects when taunting
>> >
>> >
>> >
>> > -----Original Message-----
>> > From: Eric Smith
>> > Sent: Wednesday, July 10, 2013 2:25 PM
>> > To: Half-Life dedicated Linux server mailing list (
>> > hlds_linux@list.valvesoftware.com); Half-Life dedicated Win32 server
>> > mailing list (h...@list.valvesoftware.com); '
>> > hlds_annou...@list.valvesoftware.com' (
>> > hlds_annou...@list.valvesoftware.com)
>> > Subject: Mandatory TF2 update coming soon
>> >
>> > We're working on a mandatory update for TF2. We've released the dedicated
>> > server files early so you can download them ahead of the client update.
>> The
>> > new version is 1828124.
>> >
>> > The notes for the update will be coming later.
>> >
>> > -Eric
>> >
>> >
>> > _______________________________________________
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> > please visit:
>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>> >
>>
>>
>>
>> --
>> AksumkA.com <http://aksumka.com>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>>
>
>
>
> --
> - Gordon Reynolds
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

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