We're still seeing crashes. The conditions seem to be: map time ran out but round is being finished and a long stalemate was going on.
Cheers, ________________________________________ From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] on behalf of Saint K. [sai...@specialattack.net] Sent: 11 July 2013 15:04 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] TF2: New exploit in today's update The quick-fix thing was a coincidence. Somehow our server keeps crashing near the end of the cp_process map. The other new map it plays through nicely. The crash occurs each time near the end of process but I can't figure out how to replicate it. Saint K. ________________________________________ From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] on behalf of Saint K. [sai...@specialattack.net] Sent: 11 July 2013 13:38 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] TF2: New exploit in today's update Has anyone notice the server crashing with the quick-fix bug? One of our players said he just got the bug and seconds after the server went down. Saint K. ________________________________________ From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] on behalf of Doctor McKay [mc...@doctormckay.com] Sent: 11 July 2013 07:41 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] TF2: New exploit in today's update I can confirm the Quick-Fix bug. Was able to replicate it myself. Dr. McKay On Thursday, July 11, 2013, ics wrote: > There's also map exploit in cp_standin_final. Can get out of the map > http://forums.steampowered.**com/forums/showthread.php?p=**34645640<http://forums.steampowered.com/forums/showthread.php?p=34645640> > > That thread might have also some other things to consider fixing. > > -ics > > Ross Bemrose kirjoitti: > >> I've only seen this in videos, but apparently the healing effects of the >> quick-fix uber are not ending if the round resets (such as by ending or >> restart vote). Meaning that the former medic (and their patient?) >> continually have the quick fix effect applied forever, even after they die >> (i.e. headshot or backstab) and respawn. >> >> This can be exploited easily on the winning team, since they can still >> activate ubers before the end of the round. >> >> http://www.twitch.tv/ggglygy/**b/428663081<http://www.twitch.tv/ggglygy/b/428663081>has >> an example at around 2:53:00. >> >> ______________________________**_________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux> >> > > > ______________________________**_________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux> > -- Sent from Gmail Mobile _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux