Btw, I am seeing these crashes both on our "normal" server as well as on the 
MvM server.

Saint K.
________________________________________
From: hlds_linux-boun...@list.valvesoftware.com 
[hlds_linux-boun...@list.valvesoftware.com] on behalf of Saint K. 
[sai...@specialattack.net]
Sent: 12 July 2013 18:40
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Crashes after update

This is the content of the coredump:

BFD: Warning: /home/tf2/main/core is truncated: expected core file size >= 
793841664, found: 1130496.
[New LWP 10184]
[New LWP 10190]
[New LWP 10186]
[New LWP 10185]
[New LWP 10187]
[New LWP 10201]
[New LWP 10206]
[New LWP 10205]
[New LWP 10198]
[New LWP 11343]
[New LWP 10191]
[New LWP 10188]
[New LWP 10192]
[New LWP 10193]
[New LWP 10194]
[New LWP 10200]
[New LWP 10207]
[New LWP 10189]
Failed to read a valid object file image from memory.
Core was generated by `./srcds_linux -debug -game tf +servercfgfile 
main_dell.cfg +ip 85.17.60.96 -por'.
Program terminated with signal 11, Segmentation fault.
#0  0xed659fdf in ?? ()

Saint K.
________________________________________
From: hlds_linux-boun...@list.valvesoftware.com 
[hlds_linux-boun...@list.valvesoftware.com] on behalf of Saint K. 
[sai...@specialattack.net]
Sent: 12 July 2013 18:26
To: Half-Life dedicated Linux server mailing list
Subject: [hlds_linux] Crashes after update

We're still seeing crashes.

The conditions seem to be: map time ran out but round is being finished and a 
long stalemate was going on.

Cheers,
________________________________________
From: hlds_linux-boun...@list.valvesoftware.com 
[hlds_linux-boun...@list.valvesoftware.com] on behalf of Saint K. 
[sai...@specialattack.net]
Sent: 11 July 2013 15:04
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] [hlds] TF2: New exploit in today's update

The quick-fix thing was a coincidence.

Somehow our server keeps crashing near the end of the cp_process map. The other 
new map it plays through nicely. The crash occurs each time near the end of 
process but I can't figure out how to replicate it.

Saint K.
________________________________________
From: hlds_linux-boun...@list.valvesoftware.com 
[hlds_linux-boun...@list.valvesoftware.com] on behalf of Saint K. 
[sai...@specialattack.net]
Sent: 11 July 2013 13:38
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] [hlds] TF2: New exploit in today's update

Has anyone notice the server crashing with the quick-fix bug?

One of our players said he just got the bug and seconds after the server went 
down.

Saint K.
________________________________________
From: hlds_linux-boun...@list.valvesoftware.com 
[hlds_linux-boun...@list.valvesoftware.com] on behalf of Doctor McKay 
[mc...@doctormckay.com]
Sent: 11 July 2013 07:41
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] [hlds] TF2: New exploit in today's update

I can confirm the Quick-Fix bug. Was able to replicate it myself.

Dr. McKay

On Thursday, July 11, 2013, ics wrote:

> There's also map exploit in cp_standin_final. Can get out of the map
> http://forums.steampowered.**com/forums/showthread.php?p=**34645640<http://forums.steampowered.com/forums/showthread.php?p=34645640>
>
> That thread might have also some other things to consider fixing.
>
> -ics
>
> Ross Bemrose kirjoitti:
>
>> I've only seen this in videos, but apparently the healing effects of the
>> quick-fix uber are not ending if the round resets (such as by ending or
>> restart vote).  Meaning that the former medic (and their patient?)
>> continually have the quick fix effect applied forever, even after they die
>> (i.e. headshot or backstab) and respawn.
>>
>> This can be exploited easily on the winning team, since they can still
>> activate ubers before the end of the round.
>>
>> http://www.twitch.tv/ggglygy/**b/428663081<http://www.twitch.tv/ggglygy/b/428663081>has
>>  an example at around 2:53:00.
>>
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>>
>
>
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