If stuff is optimised for its arch it will run faster.  The only way to
prove it will or won't be faster is to get them to compile and test ;)
On 16 Jul 2013 09:32, "Saint K." <[email protected]> wrote:

> Got a source to confirm these claims?
>
> Saint K.
> ________________________________________
> From: [email protected] [
> [email protected]] on behalf of Saul Rennison [
> [email protected]]
> Sent: 16 July 2013 10:21
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Question about Architectures & SRCDS / SteamPipe
>
> One of the many archaic traits of Source that will be fixed in Source 2.
> Don't expect big changes such as this to happen on Source 1 now...
> technologically that engine isn't going anywhere after Dota 2.
>
>
>
> Kind regards,
> Saul Rennison
>
>
> On 16 July 2013 09:14, Ryan Walmsley <[email protected]> wrote:
>
> > Hi, there has been a question which I have been wondering about for a
> > while.
> >
> > Why don't valve compile a native 64 Bit version of the server software? I
> > know that the problem can be resolved by installing ia32-libs but surely
> it
> > would be better for most server owners from where even most PCs have 64
> bit
> > as standard (I even have an atom that can support it) let alone the
> servers
> > which have multiple CPUs.
> >
> > *Thanks -*
> > *
> > *
> > *Ryan Walmsley*
> > *
> > *
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> >
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