I'm pretty sure they already compile binaries optimised for newer
architectures anyway. In reality the only thing we're missing in 32-bit
srcds is 64-bit addressing capability, but srcds should never take over 3GB
of memory anyway.



Kind regards,
Saul Rennison


On 16 July 2013 09:37, Ryan Walmsley <[email protected]> wrote:

> If stuff is optimised for its arch it will run faster.  The only way to
> prove it will or won't be faster is to get them to compile and test ;)
> On 16 Jul 2013 09:32, "Saint K." <[email protected]> wrote:
>
> > Got a source to confirm these claims?
> >
> > Saint K.
> > ________________________________________
> > From: [email protected] [
> > [email protected]] on behalf of Saul Rennison [
> > [email protected]]
> > Sent: 16 July 2013 10:21
> > To: Half-Life dedicated Linux server mailing list
> > Subject: Re: [hlds_linux] Question about Architectures & SRCDS /
> SteamPipe
> >
> > One of the many archaic traits of Source that will be fixed in Source 2.
> > Don't expect big changes such as this to happen on Source 1 now...
> > technologically that engine isn't going anywhere after Dota 2.
> >
> >
> >
> > Kind regards,
> > Saul Rennison
> >
> >
> > On 16 July 2013 09:14, Ryan Walmsley <[email protected]> wrote:
> >
> > > Hi, there has been a question which I have been wondering about for a
> > > while.
> > >
> > > Why don't valve compile a native 64 Bit version of the server
> software? I
> > > know that the problem can be resolved by installing ia32-libs but
> surely
> > it
> > > would be better for most server owners from where even most PCs have 64
> > bit
> > > as standard (I even have an atom that can support it) let alone the
> > servers
> > > which have multiple CPUs.
> > >
> > > *Thanks -*
> > > *
> > > *
> > > *Ryan Walmsley*
> > > *
> > > *
> > > _______________________________________________
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> > >
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> >
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> >
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