good point.

I still in a split on the background "running" of the page, on one side the bp 
viewers, radio etc are "good" but the MOTD background running of "advertorials" 
by servers is a mess.



>________________________________
> From: Valentin G. <nextra...@gmail.com>
>To: Half-Life dedicated Linux server mailing list 
><hlds_linux@list.valvesoftware.com> 
>Sent: Thursday, 7 November 2013, 0:22
>Subject: Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support
> 
>
>about:blank is no longer valid?
>
>
>On Thu, Nov 7, 2013 at 12:13 AM, Fletcher Dunn
><fletch...@valvesoftware.com>wrote:
>
>> That's correct; #2 is a Source engine change.
>>
>> -----Original Message-----
>> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
>> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson
>> Sent: Wednesday, November 06, 2013 3:09 PM
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support
>>
>> Does the latter impact all Source 2k7 games?
>>
>> Thanks,
>> Kyle.
>>
>>
>> On Wed, Nov 6, 2013 at 4:03 PM, Fletcher Dunn
>> <fletch...@valvesoftware.com>wrote:
>>
>> > We're making two changes to TF HTML MOTD support that server operators
>> > should be aware of:
>> >
>> >
>> > 1.)    HTML MOTD's will no longer be shown by clients that connect via
>> > quickplay.  Those clients will show the plaintext message instead.
>> > (The file identified by the convar motdfile_text, which defaults to
>> > motd_text.txt.)
>> >
>> > 2.)    When sending a URL to the "info" panel by name, the URL must begin
>> > with 'http://' or 'https://'.  Note that this change does not affect
>> > putting a URL in motd.txt directly, which has always required a
>> > protocol prefix in order for the file contents to be interpreted as a
>> URL.
>> >
>> > _______________________________________________
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>
>> >
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