"We" (the TF2 players) have enough servers as it is.

There is no expectation that new servers have any "right" to a full and
active playerbase. Why would someone want to open a TF2 server if they
have: no players, no community, and in the face of thousands of viable,
ready to play in, servers?


On Fri, Jan 24, 2014 at 3:47 PM, Valentin G. <nextra...@gmail.com> wrote:

> It's not the servers (that already exist) are the problem. It's that
> the already existing playerbase is constantly reduced.
>
> I want servers to flourish by using what's available, not by cutting
> down large server owners. That's backwards logic.
>
> On Sat, Jan 25, 2014 at 12:42 AM, Nerdboy <nerdb...@gmail.com> wrote:
> > No I mean you, as the big dogs, are part of the problem and should
> > scale back your networks if you're concerned about the little guy.
> >
> > On 1/24/14, Doctor McKay <mc...@doctormckay.com> wrote:
> >> So newcomers need to face the "big dogs" with hundreds of servers with
> >> their one server?
> >>
> >>
> >> Dr. McKay
> >> www.doctormckay.com
> >>
> >>
> >> On Fri, Jan 24, 2014 at 6:35 PM, Nerdboy <nerdb...@gmail.com> wrote:
> >>
> >>> An easy solution to allow newcomers to get more traffic would be to
> >>> reduce the number of servers you run. That way quickplay traffic is
> >>> distributed more evenly rather than "who bought the most rack space?"
> >>>
> >>> On 1/24/14, Valentin G. <nextra...@gmail.com> wrote:
> >>> > Then explain how should people remedy this situation?
> >>> >
> >>> > Not every community can retroactively join the master race and
> >>> > suddenly be around for 6 years and have a great playerbase out of
> thin
> >>> > air. Yes, there are servers that currently rely on quickplay. So what
> >>> > if 50% is QP traffic. That's still 50% of players that are returning.
> >>> > In order to increase that percentage of returning players we still
> >>> > *need* to have the other 50%. If people don't even come to your
> server
> >>> > in the first place (by being in the 50% QP population) there is not
> >>> > even the *chance* of them staying around.
> >>> >
> >>> > This is the model when you use QP. Use the system, deliver an
> >>> > experience that continuously moves the split towards a healthy,
> >>> > returning player base. Of course it would be great if players still
> >>> > went around the server browser and naturally found out about new
> >>> > servers and stayed there. Since that doesn't happen anymore, newer
> >>> > communities have to rely on quickplay. That's simply how it works.
> >>> > It's really great for all the people here that have a long history in
> >>> > their community and a stable and returning playerbase already. Not
> >>> > everyone can enjoy that, and you are trying to prevent them from even
> >>> > having the ability to achieve that.
> >>> >
> >>> > I really hope one day people get that into their thick heads. There
> >>> > are start-ups that haven't been around since the TF2 beta. They *can
> >>> > not* have as healthy of a playerbase as you already have. Don't talk
> >>> > them down because of that, and even applaud Valve when every chance
> of
> >>> > building up their community is ripped from their hands.
> >>> >
> >>> > On Sat, Jan 25, 2014 at 12:14 AM, Gordon Reynolds
> >>> > <thisisgordonsem...@gmail.com> wrote:
> >>> >> Maybe there is a point to take from this.
> >>> >>
> >>> >> Maybe the kind of people who played TF2 pre-F2P era, aren't the same
> >>> >> people
> >>> >> who want to play TF2 now?
> >>> >>
> >>> >> Demographics change, if you think the same type of people pick up
> TF2
> >>> >> today
> >>> >> as the ones who paid money to pick it up pre-F2P, you might be in
> for
> >>> >> a
> >>> >> bit
> >>> >> of a shock. Or not, look at your numbers, 50% of your population is
> >>> >> just
> >>> >> there because that's where they ended up, they didn't choose to be
> on
> >>> >> your
> >>> >> server.
> >>> >>
> >>> >>
> >>> >> On Fri, Jan 24, 2014 at 3:10 PM, Doctor McKay <
> mc...@doctormckay.com>
> >>> >> wrote:
> >>> >>
> >>> >>> Find me a vanilla server that remains populated without the help of
> >>> >>> Quickplay. They don't exist.
> >>> >>>
> >>> >>>
> >>> >>> Dr. McKay
> >>> >>> www.doctormckay.com
> >>> >>>
> >>> >>>
> >>> >>> On Fri, Jan 24, 2014 at 6:07 PM, Gordon Reynolds <
> >>> >>> thisisgordonsem...@gmail.com> wrote:
> >>> >>>
> >>> >>> > So if you've had a server for a few years and you still get 47%
> >>> >>> > quickplay
> >>> >>> > traffic doesn't that tell you that you're running a server that
> >>> >>> > might
> >>> >>> > be
> >>> >>> > twice as large as it needs to be? I mean if you pulled regulars
> >>> >>> > from
> >>> >>> > quickplay players wouldn't that number slowly drop (during peak),
> >>> >>> > because
> >>> >>> > of all your regulars?
> >>> >>> >
> >>> >>> > Or do quickplayer honestly, literally, -not care what server they
> >>> >>> > are
> >>> >>> on-,
> >>> >>> > and will never add your server to favorites as is?
> >>> >>> >
> >>> >>> >
> >>> >>> > On Thu, Jan 23, 2014 at 8:11 PM, Doctor McKay
> >>> >>> > <mc...@doctormckay.com
> >>> >
> >>> >>> > wrote:
> >>> >>> >
> >>> >>> > > The cvar was actually added at the request of myself and
> several
> >>> >>> others.
> >>> >>> > >
> >>> >>> > > I took the liberty to make a chart showing exactly what percent
> >>> >>> > > of
> >>> >>> > > my
> >>> >>> > > players come from Quickplay. The result was disappointingly
> high:
> >>> >>> > > http://i.imgur.com/91xNnU1.png
> >>> >>> > >
> >>> >>> > > I don't expect any more than 20% of Quickplay users to uncheck
> >>> >>> > > the
> >>> >>> > > "Official servers only" box. That means that I have lost around
> >>> >>> > > 40%
> >>> >>> > > of
> >>> >>> my
> >>> >>> > > traffic. My community is relatively popular, too. Smaller
> >>> >>> > > communities
> >>> >>> or
> >>> >>> > > communities that are just starting up will lose a lot more
> >>> >>> > > traffic
> >>> >>> than I
> >>> >>> > > will.
> >>> >>> > >
> >>> >>> > >
> >>> >>> > > Dr. McKay
> >>> >>> > > www.doctormckay.com
> >>> >>> > >
> >>> >>> > >
> >>> >>> > > On Thu, Jan 23, 2014 at 10:48 PM, Robert Paulson <
> >>> >>> thepauls...@gmail.com
> >>> >>> > > >wrote:
> >>> >>> > >
> >>> >>> > > > It's quite obvious really. Valve only makes features to
> benefit
> >>> >>> > > themselves
> >>> >>> > > > or players, and cl_connectmethod was at face value did not do
> >>> >>> > > > either
> >>> >>> > one.
> >>> >>> > > >
> >>> >>> > > > They don't care about server owners having this knowledge
> >>> >>> > > > unless
> >>> >>> > > > it
> >>> >>> > > > benefits them and didn't even bother to protect the convar
> from
> >>> >>> > spoofing
> >>> >>> > > by
> >>> >>> > > > a using 1 convar flag.
> >>> >>> > > >
> >>> >>> > > > Its main purpose was to stop server owners from complaining
> >>> >>> > > > about
> >>> >>> > > > all
> >>> >>> > the
> >>> >>> > > > restrictions placed on quickplay on the flawed assumption
> that
> >>> >>> > quickplay
> >>> >>> > > is
> >>> >>> > > > a tiny and unimportant part of your player base.
> >>> >>> > > >
> >>> >>> > > >
> >>> >>> > > >
> >>> >>> > > > On Thu, Jan 23, 2014 at 7:20 PM, Doctor McKay
> >>> >>> > > > <mc...@doctormckay.com
> >>> >>> >
> >>> >>> > > > wrote:
> >>> >>> > > >
> >>> >>> > > > > While I agree with what you are saying, what does
> >>> >>> > > > > cl_connectmethod
> >>> >>> > have
> >>> >>> > > > to
> >>> >>> > > > > do with any of this?
> >>> >>> > > > > On Jan 23, 2014 9:12 PM, "Robert Paulson"
> >>> >>> > > > > <thepauls...@gmail.com>
> >>> >>> > > wrote:
> >>> >>> > > > >
> >>> >>> > > > > > First they came for the custom attachments, and I did not
> >>> >>> > > > > > speak
> >>> >>> > out.
> >>> >>> > > > > > Because I did not use it.
> >>> >>> > > > > > Then they came for fast respawn, and I did not speak out.
> >>> >>> Because I
> >>> >>> > > did
> >>> >>> > > > > not
> >>> >>> > > > > > use it.
> >>> >>> > > > > > Then they came for increased slots, and I did not speak
> >>> >>> > > > > > out.
> >>> >>> > Because
> >>> >>> > > I
> >>> >>> > > > > did
> >>> >>> > > > > > not use it.
> >>> >>> > > > > > Then they came for the MOTD, and I did not speak out.
> >>> >>> > > > > > Because
> >>> >>> > > > > > it
> >>> >>> > > would
> >>> >>> > > > > hurt
> >>> >>> > > > > > others more than me.
> >>> >>> > > > > > Then they came for me, and there was no one left to speak
> >>> >>> > > > > > for
> >>> >>> > > > > > me.
> >>> >>> > > > > >
> >>> >>> > > > > > This is a repeat of the "Custom Tabs" fiasco. Except
> Valve
> >>> >>> probably
> >>> >>> > > > won't
> >>> >>> > > > > > remove it this time because they can wave the evidence
> that
> >>> >>> > > > > > a
> >>> >>> > > minority
> >>> >>> > > > of
> >>> >>> > > > > > players use quickplay, despite the fact that quickplay
> has
> >>> >>> > > > > > a
> >>> >>> > monopoly
> >>> >>> > > > on
> >>> >>> > > > > > new players and without them your server is dead. Your
> >>> current
> >>> >>> > > players
> >>> >>> > > > > > won't play TF2 forever.
> >>> >>> > > > > >
> >>> >>> > > > > > I saw this coming a mile away when Valve released the
> >>> >>> > > cl_connectmethod
> >>> >>> > > > > > convar. As I have said time and time again, Valve has
> >>> >>> > > > > > obligations
> >>> >>> > to
> >>> >>> > > > > server
> >>> >>> > > > > > owners as well as players. We, or at least I, bought TF2
> >>> >>>  expecting
> >>> >>> > > not
> >>> >>> > > > > to
> >>> >>> > > > > > have our hosting abilities crippled so much.
> >>> >>> > > > > >
> >>> >>> > > > > > On Thu, Jan 23, 2014 at 5:11 PM, Doctor McKay <
> >>> >>> > mc...@doctormckay.com
> >>> >>> > > >
> >>> >>> > > > > > wrote:
> >>> >>> > > > > >
> >>> >>> > > > > > > Why?
> >>> >>> > > > > > >
> >>> >>> > > > > > > Adding a "Valve servers only" checkbox (that's checked
> by
> >>> >>> > default)
> >>> >>> > > is
> >>> >>> > > > > > going
> >>> >>> > > > > > > to hurt enough (and only those communities that are
> >>> >>> > > > > > > playing
> >>> >>> > > > > > > by
> >>> >>> > the
> >>> >>> > > > > rules;
> >>> >>> > > > > > > cheating communities will just steal *more* traffic
> from
> >>> the
> >>> >>> > > > legitimate
> >>> >>> > > > > > > communities).
> >>> >>> > > > > > >
> >>> >>> > > > > > > It's now all but impossible to try to retain a client
> who
> >>> >>> joined
> >>> >>> > > via
> >>> >>> > > > > > > Quickplay (and those are the clients we *need* to
> >>> >>> > > > > > > retain).
> >>> >>> > > > > > > We
> >>> >>> > can't
> >>> >>> > > > > show
> >>> >>> > > > > > > them our website. We can't even allow them to use a
> menu
> >>> >>> > > > > > > to
> >>> >>> jump
> >>> >>> > to
> >>> >>> > > > > > another
> >>> >>> > > > > > > one of our servers anymore.
> >>> >>> > > > > > >
> >>> >>> > > > > > > Please think about what you're doing. If your intention
> >>> >>> > > > > > > is
> >>> >>> > > > > > > to
> >>> >>> > harm
> >>> >>> > > > the
> >>> >>> > > > > > good
> >>> >>> > > > > > > communities, you're doing a fine job at it.
> >>> >>> > > > > > >
> >>> >>> > > > > > > Dr. McKay
> >>> >>> > > > > > > www.doctormckay.com
> >>> >>> > > > > > > _______________________________________________
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> >>> >>> > > > > > >
> >>> >>> >
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