This bug is still in srcds_run: https://github.com/ValveSoftware/halflife/issues/210 hlds_run should not be affected anymore
I use a small script that hotfixes srcds_run and then runs it, so validate doesn't remove the patch: eval "$(sed 's/test -z "$AUTO_UPDATE";/test -z "$RESTART";/' srcds_run)" On Sun, Mar 9, 2014 at 12:49 AM, ics <i...@ics-base.net> wrote: > My servers tend to restart themselves. Only crash so far that i've seen that > doesn't restart itself is L4D2 & CSGO when they crash on some memory error > for being on too long in a row. > > -ics > > Ook kirjoitti: > >> I know this topic gets brought up from time to time, but I haven't yet >> found a good solution to the problem of auto-restarting an hlds server when >> it crashes. I am once again trying to move my OP4 server from Winbloze to >> linux. The last time I did this I gave up because I couldn't get it to run >> reliably, and the restart script that comes with the linux version did not >> work. It would crash and just sit there, some sort of debugger problem that >> I was not able to reliably resolve. It also had a nasty tendency to segfault >> on startup about 50% of the time. >> >> So - who is running hlds servers on linux, and how do you handle >> restarting after a crash? >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux