Hi,
my solution with crashes and restarts is the same with any type of
gameserver.
I have written a webinterface that includes cronjobs. One of those
cronjobs runs a statuscheck for all servers that should be runnning. In
case a server cannot be reached, the server is restarted.
Interface is Open Source (GNU GPL v3) https://easy-wi.com and the used
php query class is GameQ https://github.com/Austinb/GameQ
cheers
Am 09.03.2014 01:19, schrieb Valentin G.:
I'm only running CS 1.6 and my hlds_run is patched. The bug and hotfix
script are the same though, so you can just check the run() function
if it contains the bug, or change the script above to reference
hlds_run and try it out.
On Sun, Mar 9, 2014 at 1:17 AM, Ook <ooksser...@zootal.com> wrote:
Are you running an OP4 server or other hlds (not srcds) server?
On 03/08/2014 04:49 PM, ics wrote:
My servers tend to restart themselves. Only crash so far that i've seen
that doesn't restart itself is L4D2 & CSGO when they crash on some memory
error for being on too long in a row.
-ics
Ook kirjoitti:
I know this topic gets brought up from time to time, but I haven't yet
found a good solution to the problem of auto-restarting an hlds server when
it crashes. I am once again trying to move my OP4 server from Winbloze to
linux. The last time I did this I gave up because I couldn't get it to run
reliably, and the restart script that comes with the linux version did not
work. It would crash and just sit there, some sort of debugger problem that
I was not able to reliably resolve. It also had a nasty tendency to segfault
on startup about 50% of the time.
So - who is running hlds servers on linux, and how do you handle
restarting after a crash?
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