We've been looking into it.  Any details people have are appreciated.

-Eric


-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of Bottiger
Sent: Tuesday, June 17, 2014 12:46 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] TF2: 100% CPU spikes since last update

I tracked the problem down to vphysics at 
IVP_U_Quat::set_interpolate_smoothly(IVP_U_Quat const*, IVP_U_Quat const*, 
double)


I sent Eric Smith a dump 5 days ago.


On Tue, Jun 17, 2014 at 11:07 AM, Dondon Tudtud <[email protected]> wrote:
> Aside from spikes, recently seeing weird "lag" on our server. Late 
> kill feed, late hitsound, etc. Happens even with only 10 people. It 
> might be a network issue (I cannot verify since I don't really have 
> deep access) but it only started happening a few days ago.
>
>
> On Wed, Jun 18, 2014 at 12:04 AM, Erik-jan Riemers <[email protected]>
> wrote:
>
>> I do see an increased amount of "spikes" compared to what i t was 
>> before, multiple people complaining about that. (on a active server) 
>> which wasn't so bad in the past, i've noticed it myself too.
>>
>>
>> 2014-06-17 12:41 GMT+02:00 Valentin G. <[email protected]>:
>>
>> > Can confirm. Weird CPU spikes with no correlation to server population.
>> >
>> > On Tue, Jun 17, 2014 at 10:09 AM, Kevin Dautermann 
>> > <[email protected]> wrote:
>> > > Also got this problem some days ago,   servers used 98% CPU while the
>> > server was empty.
>> > > Running latest builds of sm and mm.
>> > >
>> > > Von meinem iPhone gesendet
>> > >
>> > >> Am 17.06.2014 um 10:04 schrieb Yun Huang Yong <[email protected]>:
>> > >>
>> > >> I run a variety of TF2 servers (24p PvP and MvM) and since the 
>> > >> last
>> > update all servers have been experiencing periods of 100% CPU usage 
>> > where nothing seems to be really going on in game but the SRCDS 
>> > process chews 100% of a single core for up to 2 minutes then goes 
>> > back to normal as if nothing happened. During this period the game is 
>> > super stuttery.
>> > >>
>> > >> In one instance an MvM server running Ghost Town decided to chew 
>> > >> 100%
>> > CPU during one of the idle phases between robot waves.
>> > >>
>> > >> Is anyone else seeing this behaviour?
>> > >>
>> > >> I'm on Ubuntu 12.04 amd64 with Metamod 1.10.0 and
>> > sourcemod-1.6.0-git4492 (latest snapshot as of this morning). I 
>> > will try disabling MM+SM but in the meantime am wondering if others 
>> > have seen this problem.
>> > >>
>> > >> yun
>> > >>
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>> > >> ux
>> > >
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