Many thanks!
I went through our logs to check the reported lag periods and they are
all MvM related, and SD_Doomsday. (We don't play much CTF).
http://steamcommunity-a.akamaihd.net/economy/image/fWFc82js0fmoRAP-qOIPu5THSWqfSmTELLqcUywUlj3Hz8JQD_k62zmnzAEbeQUdVBitsTVCj831QvuYDe0T1Ihnt8YDiXlqw1kuYOCzZG8wdFTEAPcHWqVp9gq7UXUw6Z9nBo7jrrhUew7t4YGQLfByZ8C2Dm5q/
On 18/06/2014 10:27 AM, Eric Smith wrote:
We have a fix for this that we'll release with the next TF2 update. The problem
we found was specifically related to item_teamflag entities (CTF maps and maps
that use a custom entity like MvM, and SD_Doomsday).
-Eric
-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Eric Smith
Sent: Tuesday, June 17, 2014 12:52 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] TF2: 100% CPU spikes since last update
We've been looking into it. Any details people have are appreciated.
-Eric
-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Bottiger
Sent: Tuesday, June 17, 2014 12:46 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] TF2: 100% CPU spikes since last update
I tracked the problem down to vphysics at
IVP_U_Quat::set_interpolate_smoothly(IVP_U_Quat const*, IVP_U_Quat const*,
double)
I sent Eric Smith a dump 5 days ago.
On Tue, Jun 17, 2014 at 11:07 AM, Dondon Tudtud <[email protected]> wrote:
Aside from spikes, recently seeing weird "lag" on our server. Late
kill feed, late hitsound, etc. Happens even with only 10 people. It
might be a network issue (I cannot verify since I don't really have
deep access) but it only started happening a few days ago.
On Wed, Jun 18, 2014 at 12:04 AM, Erik-jan Riemers <[email protected]>
wrote:
I do see an increased amount of "spikes" compared to what i t was
before, multiple people complaining about that. (on a active server)
which wasn't so bad in the past, i've noticed it myself too.
2014-06-17 12:41 GMT+02:00 Valentin G. <[email protected]>:
Can confirm. Weird CPU spikes with no correlation to server population.
On Tue, Jun 17, 2014 at 10:09 AM, Kevin Dautermann
<[email protected]> wrote:
Also got this problem some days ago, servers used 98% CPU while the
server was empty.
Running latest builds of sm and mm.
Von meinem iPhone gesendet
Am 17.06.2014 um 10:04 schrieb Yun Huang Yong <[email protected]>:
I run a variety of TF2 servers (24p PvP and MvM) and since the
last
update all servers have been experiencing periods of 100% CPU usage
where nothing seems to be really going on in game but the SRCDS
process chews 100% of a single core for up to 2 minutes then goes
back to normal as if nothing happened. During this period the game is super
stuttery.
In one instance an MvM server running Ghost Town decided to chew
100%
CPU during one of the idle phases between robot waves.
Is anyone else seeing this behaviour?
I'm on Ubuntu 12.04 amd64 with Metamod 1.10.0 and
sourcemod-1.6.0-git4492 (latest snapshot as of this morning). I
will try disabling MM+SM but in the meantime am wondering if others
have seen this problem.
yun
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