Best. Update. Ever. On Jun 18, 2014 8:23 PM, "Eric Smith" <er...@valvesoftware.com> wrote:
> We've released a mandatory update for TF2. The notes for the update are > below. The new version number is 2288628. > > -Eric > > ----------------------------------------- > > - Love & War Update > - Added 5 new weapons, 15 new taunts, and 43 cosmetic > items for the Love & War update > - Partner Taunts can now be performed with the opposing > team > - Added a new Taunt Loadout with 8 slots so multiple > taunts can be equipped at the same time > - Taunts are no longer equipped in the > Action Slot > - Pressing the Taunt key in game now > brings up the new Taunt Selection menu > - Pressing the taunt key while the Taunt > Selection menu is open performs a weapon taunt, or joins a partner taunt > > - Mann Co. Store > - Added 15 new taunts and a taunt bundle > - Added 5 new weapons and a weapon bundle > - Added 44 new cosmetics and a cosmetic bundle > - Added "Taunt" category into the store > - Added Mann Co. Stockpile Crate Key > - The "Hats" and "Misc" categories have been merged into > "Cosmetics" > > - Items > - Added the Mann Co. Stockpile Crate to the droplist > - Each Mann Co. Stockpile Crate can be > repeatedly shuffled to contain a set of 4 possible items > - Added the Mann Co. Audition Reel. Contains taunts and a > rare chance at an unusual taunt > - Updated Mann Co. Crates to display which Unusual Series > they can potentially output > - Added Bread Box Special Crafting Recipe. This recipe > will no longer be available after July 9th, 2014. Items from the Bread box > have a chance to be strange. > - Added crafting recipes for newly added weapons > - Added Killstreak Kits to MvM for newly added weapons > - Added Oz Fortress season 11 tournament medals > > - Weapon changes and updates > - With The Hitman's Heatmaker, pressing 'reload' now > activates focus when it is full > - The Axtinguisher now does mini-crit damage from the > front and full crit damage from behind to burning targets > - The Bushwacka can no longer randomly crit > - All mini-guns now have damage and accuracy ramp up after > they start firing. Full accuracy and damage is reached 1 second after > firing. > - All Demoman stickybombs now have damage ramp up. Full > damage is reached 2 seconds after firing. > - Updated Loch-n-Load reload animation > - Sentry bullets are now affected by damage falloff > outside of sentry scan range > - Sentry bullet damage has been changed so it calculates > damage based on the sentry's position, not the Engineer's > > - Misc Changes > - Updated the Halloween holiday to automatically be > enabled when the server runs an _event map > - Added a check to prevent achievement announcement spam > - Converted several weapon models to use the c_models > system > - Updated the localization files > > - Bug Fixes > - Fixed an exploit where charging Demoman could turn more > than allowed > - Fixed a bug where Halloween spellbooks were overriding > PDAs and Disguise Kits > - Fixed The Director's Vision taunt not playing both > variations for the Pyro > - Fixed the Pyro's spell audio not sounding like the rest > of the Pyro's audio > - Fixed a bug that would sometimes cause items to unequip > themselves > - Fixed a dedicated server crash related to using > 'mp_forcecamera 0' with one player on the server > - Fixed a regression with the trigger_gravity entity not > correctly applying its settings > - Fixed another exploit where Engineer buildings could > build up a large amount of health > - Fixed a server performance issue related to the > item_teamflag entity > - Fixed the itemtest command > - Fixed cosmetics shared between multiple > classes not rendering correctly > - Updated the cosmetic item list to sort > by name > > - Map Fixes > - Updated cp_granary > - Removed collision from lights and small > props protruding from walls > - Fixed collision on fences > - Fixed the tire props near Blu's forward > spawn so players may no longer jump up to the spawn door platform > - Fixed players shooting through gaps > around forward spawn doors > - Fixed door protruding through roof on > Red's forward spawn > - Fixed a collision bug that gave players > access to the roof above Red's spawn door > - Prevented players from building inside > spawn room doors > - Adjusted area portals to improve > rendering and performance > - Updated koth_harvest_final > - Added metal panel prop to Blu building, > which now mirrors the jump up on the Red side > - Small performance increase through prop > fade adjustments > - Players can no longer build inside spawn > doors > - Updated pl_upward > - Fixed physics debris triggering the > payload cart's finale explosion > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux