Update: The error I was getting server-side was: 

"SteamStartValidatingUserIDTicket:  Returned ESteamError 25"




________________________________
 From: Bjorn Wielens <uniac...@yahoo.ca>
To: Half-Life dedicated Linux server mailing list 
<hlds_linux@list.valvesoftware.com> 
Sent: Friday, June 20, 2014 12:18:55 PM
Subject: [hlds_linux] Older Srcds games still using     
steamclient_i486.so/Steam validation Rejected
 

Does anyone have experience with this issue on older (unmaintained) srcds games?

Specifically, I'm talking about a dedicated "The Ship" server; it will launch 
(after updating some binaries to reflect new valve IP addresses) but players 
cannot connect and are presented with "Steam validation rejected". I've 
attempted the steam_appid.txt fix in both the same folder as srcds_run and the 
"ship" subfolder. No luck with either 2400 or 2403 as the entry.


Server side there is an error message (can't remember the exact text, will 
obtain/reply with it later today) with code 25. All google can tell me is that 
such messages are common when a player with a less than legit copy of the game 
tries to connect... however I'm using the official steamcmd server download 
(2403) and proper client. 

Near as I can discern is that since the game was released a few things have 
changed in how steam handles user authentication. Sources tell me that files 
such as steam_api and steamclient.so are backwards compatible so I attempted to 
utilize them from a more recent srcds game... at which point the server quits 
on launch with "failed to load authentication libary". Presumably this is the 
libsteamvalidateusertickets_i486.so which doesn't seem to have a modern 
counterpart (e.g steamclient_i486.so has libsteam.so, tier0_s_i486 has 
libtier0_s and so on). 



Any suggestions? Alternately, is anyone aware of a still-functional srcds-based 
game which uses the _i486 variants of these libraries I could potentially try 
to shoehorn in? I recall a similar problem happened with the Hidden:source mod 
when something updated in the SDK but not the mod itself.


I know it should be possible to get working, as there are some servers out 
there with players, but it could be a fruitless endeavor as some of them seem 
to be tied to communities of dubious nature...

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