Update: The error I was getting server-side was:
"SteamStartValidatingUserIDTicket: Returned ESteamError 25" ________________________________ From: Bjorn Wielens <uniac...@yahoo.ca> To: Half-Life dedicated Linux server mailing list <hlds_linux@list.valvesoftware.com> Sent: Friday, June 20, 2014 12:18:55 PM Subject: [hlds_linux] Older Srcds games still using steamclient_i486.so/Steam validation Rejected Does anyone have experience with this issue on older (unmaintained) srcds games? Specifically, I'm talking about a dedicated "The Ship" server; it will launch (after updating some binaries to reflect new valve IP addresses) but players cannot connect and are presented with "Steam validation rejected". I've attempted the steam_appid.txt fix in both the same folder as srcds_run and the "ship" subfolder. No luck with either 2400 or 2403 as the entry. Server side there is an error message (can't remember the exact text, will obtain/reply with it later today) with code 25. All google can tell me is that such messages are common when a player with a less than legit copy of the game tries to connect... however I'm using the official steamcmd server download (2403) and proper client. Near as I can discern is that since the game was released a few things have changed in how steam handles user authentication. Sources tell me that files such as steam_api and steamclient.so are backwards compatible so I attempted to utilize them from a more recent srcds game... at which point the server quits on launch with "failed to load authentication libary". Presumably this is the libsteamvalidateusertickets_i486.so which doesn't seem to have a modern counterpart (e.g steamclient_i486.so has libsteam.so, tier0_s_i486 has libtier0_s and so on). Any suggestions? Alternately, is anyone aware of a still-functional srcds-based game which uses the _i486 variants of these libraries I could potentially try to shoehorn in? I recall a similar problem happened with the Hidden:source mod when something updated in the SDK but not the mod itself. I know it should be possible to get working, as there are some servers out there with players, but it could be a fruitless endeavor as some of them seem to be tied to communities of dubious nature... _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux