That makes sense- The server installed with GameInfo.txt, and I had to rename it to gameinfo.txt to get the game to run at all. I'll see if I can do the same with all the models.
On 7/22/2014 9:09 PM, Bjorn Wielens wrote: > I worked with someone to try getting a server up and running a while back. > The vphysics errors seem to be dependent on your filesystem; I recall they > did something to re-mount the folder as a case-insensitive FS and that fixed > the model error spam. No luck with the hangs though, we spent quite a bit of > time on it without success. > > > > > > ________________________________ > From: ics <i...@ics-base.net> > To: Half-Life dedicated Linux server mailing list > <hlds_linux@list.valvesoftware.com> > Sent: Tuesday, July 22, 2014 2:41:27 PM > Subject: Re: [hlds_linux] The Ship hangs after map load > > > The company that made the game, Outerlight ltd doesn't exist anymore. > The company that took over after years, Blazing Griffin supposedly had > plans for it but as i recall, it was easier to remake the game than fix > it or something like that. Even that post has been taken down so i > cannot tell you more but have a look at > http://steamcommunity.com/app/2400/discussions/0/792924411993377513 and > follow up to their website, ask them? > > -ics > > epicoder kirjoitti: >> I'm trying to set up a dedicated server running The Ship on a Debian >> Jessie box. The server appears to start up normally until it loads a >> map, at which point it spews out a ridiculous amount of vphysics errors >> and then hangs. It does this with all maps, but the one I used in the >> log to follow is cotopaxi. >> >> http://pastebin.com/VXvM1XNL >> >> After it hangs, it ignores all console input (nothing is even echoed >> back to the terminal) and uses about 2.5% CPU constantly, according to top. >> >> The missing steam binary message is a separate issue which I haven't >> bothered to fix yet. I don't think it has any effect on this problem, >> but I'll fix it and see what happens. >> >> The server is a fairly modest computer running Debian Jessie 64-bit with >> 4 GB of RAM and a mid range core 2 duo @ 2.4 GHz. Not exactly CSGO 128 >> tick material, but it runs a 24-slot TF2 server just fine, so I don't >> think that hardware is the issue. >> >> Any help or ideas would be appreciated. >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux