That makes sense- The server installed with GameInfo.txt, and I had to
rename it to gameinfo.txt to get the game to run at all. I'll see if I
can do the same with all the models.

On 7/22/2014 9:09 PM, Bjorn Wielens wrote:
> I worked with someone to try getting a server up and running a while back. 
> The vphysics errors seem to be dependent on your filesystem; I recall they 
> did something to re-mount the folder as a case-insensitive FS and that fixed 
> the model error spam. No luck with the hangs though, we spent quite a bit of 
> time on it without success. 
> 
> 
> 
> 
> 
> ________________________________
>  From: ics <i...@ics-base.net>
> To: Half-Life dedicated Linux server mailing list 
> <hlds_linux@list.valvesoftware.com> 
> Sent: Tuesday, July 22, 2014 2:41:27 PM
> Subject: Re: [hlds_linux] The Ship hangs after map load
>  
> 
> The company that made the game, Outerlight ltd doesn't exist anymore. 
> The company that took over after years, Blazing Griffin supposedly had 
> plans for it but as i recall, it was easier to remake the game than fix 
> it or something like that. Even that post has been taken down so i 
> cannot tell you more but have a look at 
> http://steamcommunity.com/app/2400/discussions/0/792924411993377513 and 
> follow up to their website, ask them?
> 
> -ics
> 
> epicoder kirjoitti:
>> I'm trying to set up a dedicated server running The Ship on a Debian
>> Jessie box. The server appears to start up normally until it loads a
>> map, at which point it spews out a ridiculous amount of vphysics errors
>> and then hangs. It does this with all maps, but the one I used in the
>> log to follow is cotopaxi.
>>
>> http://pastebin.com/VXvM1XNL
>>
>> After it hangs, it ignores all console input (nothing is even echoed
>> back to the terminal) and uses about 2.5% CPU constantly, according to top.
>>
>> The missing steam binary message is a separate issue which I haven't
>> bothered to fix yet. I don't think it has any effect on this problem,
>> but I'll fix it and see what happens.
>>
>> The server is a fairly modest computer running Debian Jessie 64-bit with
>> 4 GB of RAM and a mid range core 2 duo @ 2.4 GHz. Not exactly CSGO 128
>> tick material, but it runs a 24-slot TF2 server just fine, so I don't
>> think that hardware is the issue.
>>
>> Any help or ideas would be appreciated.
>>
>> _______________________________________________
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>> please visit:
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> 
> 
> 
> 
> 
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