I run our servers under screen and don't have this issue.

Could this be related to the ncurses and tinfo5 dependencies introduced in last week's update?

Quoting Ross Bemrose:
"On Debian/Ubuntu, these are provided by lib32ncurses5 and lib32tinfo5."

On 14/08/2014 1:52 PM, Weasels Lair wrote:
PS: For clarity, it is not JUST the 'status' command that is affected - it
is ANY command I enter into that 'screen' session for TF2.


On Wed, Aug 13, 2014 at 8:50 PM, Weasels Lair <wea...@weaselslair.com>
wrote:

Anybody else using 'screen' noticed issues with SRCDS not being reflected
when reconnecting to a disconnected 'screen' session?

For example, if I reconnect to a disconnected session running SRCDS for
TF2, and I enter the "status" command - the text of the status command is
echo'd-back - but none of the output that the status command typically
generates.

If I do that same test on a disconnected SRCDS session for
Counter-Strike:Source, everything works as expected (i.e. it displays users
connected and all the usual/expected output).

If I do that same test on a 3rd party Source-based game server (Fistful of
Frags), everything also operates as expected.

If I do that same test on an HLDS-based game running as a disconnected
'screen' session (such as HL1), again everything works as expected.

It only seems to be effecting my TF2 dedicated servers for some reason.


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