Please tell us whether it solves the problem or not. I also have troubles
after previous update, but in my case it hangs the whole system instead of
only srcds process.
14.08.2014 8:05 пользователь "Weasels Lair" <wea...@weaselslair.com>
написал:

> Assume that requirement is just TF2 (at the moment), then yeah that could
> be it.
> I have libncurses5 already, but not lib32tinfo5. I will see if that helps.
>
> Thanks for the head's-up!
>
>
> On Wed, Aug 13, 2014 at 8:56 PM, Yun Huang Yong <gumby_li...@mooh.org>
> wrote:
>
> > I run our servers under screen and don't have this issue.
> >
> > Could this be related to the ncurses and tinfo5 dependencies introduced
> in
> > last week's update?
> >
> > Quoting Ross Bemrose:
> > "On Debian/Ubuntu, these are provided by lib32ncurses5 and lib32tinfo5."
> >
> >
> > On 14/08/2014 1:52 PM, Weasels Lair wrote:
> >
> >> PS: For clarity, it is not JUST the 'status' command that is affected -
> it
> >> is ANY command I enter into that 'screen' session for TF2.
> >>
> >>
> >> On Wed, Aug 13, 2014 at 8:50 PM, Weasels Lair <wea...@weaselslair.com>
> >> wrote:
> >>
> >>  Anybody else using 'screen' noticed issues with SRCDS not being
> reflected
> >>> when reconnecting to a disconnected 'screen' session?
> >>>
> >>> For example, if I reconnect to a disconnected session running SRCDS for
> >>> TF2, and I enter the "status" command - the text of the status command
> is
> >>> echo'd-back - but none of the output that the status command typically
> >>> generates.
> >>>
> >>> If I do that same test on a disconnected SRCDS session for
> >>> Counter-Strike:Source, everything works as expected (i.e. it displays
> >>> users
> >>> connected and all the usual/expected output).
> >>>
> >>> If I do that same test on a 3rd party Source-based game server (Fistful
> >>> of
> >>> Frags), everything also operates as expected.
> >>>
> >>> If I do that same test on an HLDS-based game running as a disconnected
> >>> 'screen' session (such as HL1), again everything works as expected.
> >>>
> >>> It only seems to be effecting my TF2 dedicated servers for some reason.
> >>>
> >>>
> >>>  _______________________________________________
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> >>
> >>
> >>
> >
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