The crashes that Mac and Linux clients were experiencing are being fixed. We 
don't have a release date yet.

-Eric


-----Original Message-----
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Paul
Sent: Wednesday, August 27, 2014 3:47 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Mandatory TF2 update released

Hi Eric,
Nice update and all, but is there any official word regarding the HTML MOTD 
bugs introduced since the recent update, even if it's weeks away it would be 
appreciated to know it hasn't been completely forgotten? Many thanks.

Regards,
Paul.



On 27 August 2014 23:38, Eric Smith <er...@valvesoftware.com> wrote:

> We've released a mandatory update for TF2. The notes for the update 
> are below. The new version number is 2377372.
>
> -Eric
>
> -----------------------------------------
>
> - Added a new promo item
> - Client/server memory improvements
> - Fixed ragdolls not applying the ice/gold effect for cosmetic items
> - Fixed the Australium Scattergun material looking pixelated
> - Fixed some issues with clipped text in the localized versions
> - Fixed the difficulty of the current challenge not displaying 
> correctly in the MvM scoreboard
> - Snipers can no longer jump immediately after firing a scoped shot
> - Updated the materials for The Dalokohs Bar
> - Updated the equip_region for The Dashin' Hashshashin
> - Updated the Stout Shako to fix a lighting problem
> - Updated the localization files
> - Updated rd_asteroid
>         - Added line of sight blocker to the front doors to prevent 
> Snipers on battlements from shooting into the bases
>         - Removed reduced spawn time bonus for players that die in the 
> enemy base
>         - Moved interior battlements health and ammo further into the 
> base
> - Updated pl_cactuscanyon
>         - Stage 2
>                 - Removed from the sequence so stage 1 links to stage 3
>         - Stage 3
>                 - Added rollback to cart while in the train collision zone
>                 - Cart is now unavailable to push for a short period 
> at the start
>                 - Adjust spawn times during the final push-pull
>                 - Pushed spawn gates forward in the right-side exits 
> of Blu spawn
>                 - Adjusted cover surrounding the middle exit of Red 
> spawn
>
>
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