Hi Eric, Many thanks. Hopefully it's also related to the problem with links that have a target of _blank not opening a new window correctly either (it seems to open itself, the original URL which had the link that is), but I presume you already know about that bug too. Thanks for replying and good luck with it!
Regards, Paul. On 27 August 2014 23:53, Eric Smith <er...@valvesoftware.com> wrote: > The crashes that Mac and Linux clients were experiencing are being fixed. > We don't have a release date yet. > > -Eric > > > -----Original Message----- > From: hlds_linux-boun...@list.valvesoftware.com [mailto: > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Paul > Sent: Wednesday, August 27, 2014 3:47 PM > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] Mandatory TF2 update released > > Hi Eric, > Nice update and all, but is there any official word regarding the HTML > MOTD bugs introduced since the recent update, even if it's weeks away it > would be appreciated to know it hasn't been completely forgotten? Many > thanks. > > Regards, > Paul. > > > > On 27 August 2014 23:38, Eric Smith <er...@valvesoftware.com> wrote: > > > We've released a mandatory update for TF2. The notes for the update > > are below. The new version number is 2377372. > > > > -Eric > > > > ----------------------------------------- > > > > - Added a new promo item > > - Client/server memory improvements > > - Fixed ragdolls not applying the ice/gold effect for cosmetic items > > - Fixed the Australium Scattergun material looking pixelated > > - Fixed some issues with clipped text in the localized versions > > - Fixed the difficulty of the current challenge not displaying > > correctly in the MvM scoreboard > > - Snipers can no longer jump immediately after firing a scoped shot > > - Updated the materials for The Dalokohs Bar > > - Updated the equip_region for The Dashin' Hashshashin > > - Updated the Stout Shako to fix a lighting problem > > - Updated the localization files > > - Updated rd_asteroid > > - Added line of sight blocker to the front doors to prevent > > Snipers on battlements from shooting into the bases > > - Removed reduced spawn time bonus for players that die in the > > enemy base > > - Moved interior battlements health and ammo further into the > > base > > - Updated pl_cactuscanyon > > - Stage 2 > > - Removed from the sequence so stage 1 links to stage 3 > > - Stage 3 > > - Added rollback to cart while in the train collision > zone > > - Cart is now unavailable to push for a short period > > at the start > > - Adjust spawn times during the final push-pull > > - Pushed spawn gates forward in the right-side exits > > of Blu spawn > > - Adjusted cover surrounding the middle exit of Red > > spawn > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux