Like i said in the past, all my normal servers died. Only my custom servers are still running normally. Takes ages to fill up a server and it dies pretty quick too when it becomes later.. quickplay used to help out once the servers reached a certain point but that is gone now too.
The one thing that is funny, i run a couple of mvm servers.. just for fun. Those are full almost all the time... but i rather want my normal server full instead of the mvm ones. I also know why the mvm servers are full all the time. Almost no community wants to run mvm since you can only play with a few people and you cant run ads on them either. Most boring map in the world in my eyes X3 Orange is pretty much full every day, go figure. 2014-10-02 18:30 GMT+02:00 Ahmed Kandeel <astrida...@googlemail.com>: > How about creating an online petition which we all sign and then deliver it > to Valve themselves. I think it would be better if we were proactive and > found out precisely how many communities these changes actually have > affected. > > I used to have a relatively active TF2 community with a server in the top > 10%. I stopped hosting for a while due to real life commitments and tried > to start again around February, initially as part of my old community. Our > most popular servers were mostly stock with a few enhancements that the > community loved. When I relaunched in February, a number of the original > core members had moved onto games such as DOTA and thanks to QP changes > that I was unaware of at the time, those of us that were left were > scratching our heads as to why the server wasn't filling again. > > Initially we thought it might have been the branding of our old community, > so we created a new one this June or so. I went to Reddit and found out > about this, only to find it had bitten a number of communities as this > mailing list shows. > > It has been a bitter struggle to get the server half full for even 3 hrs > each night. At this rate I've decided to forget Quick Play and I'm going to > be looking at creating a highly customised server that won't really reflect > the true and vanilla nature of TF2 at all. It is futile trying to compete > with Valve servers at this moment and very few want to sit on a server for > 2 hours waiting for it to fill up. If there is no obvious difference > between your server and a full Valve server, other than a reduced player > count, guess which one they will choose. > > It is all well and good saying pre-existing communities aren't affected by > this. But it really depends on their size. Even ones with 10K+ members seem > to have difficult filling more than 2 servers, and definitely can't > maintain that player number for the same amount of hours. All the new > players go to Valve servers and eventually the old ones join them because > it is fun for them to pubstomp and 24 player games are better than ones > with 10. > > On 2 October 2014 14:59, dan <needa...@ntlworld.com> wrote: > > > On 02/10/2014 14:15, Frank wrote: > > > >> Valve uses the community to make and create all these nice items they > are > >> putting out lately...letting everyone else do their work for them > >> > > > > That was an easy thing for them to do though. Rubbish items are easy to > > dismiss and you > > pay the ones that get picked a percentage of money they actually earn in > > the store. > > > > So it's a bit disingenuous to suggest Valve "lets everyone else do their > > work" - they pay them > > pretty reasonably for it. > > > > You can't do that with servers. Firstly because it requires few skills to > > run one. > > There's no barrier to entry. There's barely even a financial barrier > these > > days. > > > > If Valve rewarded server owners then people would all crawl out of the > > woodwork > > to run servers to get that reward. Who then decides who gets it? The > > people that connect to the server? Valve? Some arbitrary scoring system? > > > > We've all seen what you do when you decide you need to fight over the > same > > few > > players, and it's not pretty and it does nothing other than hurt the game > > for players. > > > > The other side, as I've said many times, there really is nothing to > > distinguish > > a good server that an admin can do. You can create a bad server and you > > can say > > what a bad server is like - high ping etc etc etc, but there's nothing > you > > can do to the config files > > that will make your server any better than anyone else's. > > > > If there's one thing valve have proven it's that you can run thousands of > > vanilla servers > > and fill them and they work fine. If anything with fewer problems than > > many communities have. > > > > Besides, you're not a community of nice people. Why would anyone want > > to help you do anything? If you can make money from TF2 servers today > > you're > > on a cushy number. You can't expect Valve to implement some > get-rich-quick > > scheme for you. > > > > Even if you say "Just want players, not a reward" the argument remains > the > > same. > > Why should you get players and not valve or someone else? What did you do > > that was so special? > > We didn't get a response from Valve on that statue of you that TF2 staff > > could bow humbly before > > it on their way into work to remind themselves of who put them where they > > are today. > > > > Maybe if you offered to pay for it? No wait, get the French to make one, > > they'll put it somewhere everyone can see it. That's worked for statues > in > > the past :D > > > > -- > > Dan > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux