While we're at it why even have a password for rcon?  Only a small handful
of players even know how to use rcon.

On Tue, May 19, 2015 at 10:10 AM, N-Gon <[email protected]> wrote:

> Again.
> Only a small handful of people within UGC know about making Sourcemod
> plugins.
> Instead of being pessimistic about fixing something why not come up with a
> better solution than the one I have presented?
> Such as maybe removing the cvar all together because it serves 0 purpose as
> the 0 backstab method is completely broken and 2 backstab method is
> completely untested AND broken.
> There is no need to have that cvar set to anything other than 1, so why not
> just remove it.
>
> On Tue, May 19, 2015 at 10:01 AM, AnAkkk <[email protected]> wrote:
>
> > Removing a cvar flag with a plugin is only 2 lines, some people sell
> cheat
> > server plugins that got many more features than that, so it's easy for
> > anyone to buy one and put it on their server.
> > With VAC there is at least a chance (even if it's small) that the guy is
> > going to get banned, and there's none if he has access to the server.
> >
> > 2015-05-19 14:54 GMT+01:00 N-Gon <[email protected]>:
> >
> > > But the amount of players who can readily make something like that
> within
> > > UGC is not all that high.
> > > People thought of me as a messiah for my simple plugin when I had only
> > > learned about programming in SMod 2 days prior.
> > >
> > > Making a plugin to continue to cheat is way more steps involved than
> > simply
> > > typing an rcon command in console.
> > >
> > > Nothing will ever 100% stop cheaters, but it's silly not to even try to
> > > slow them down.
> > > If we're going to just toss our hands in the air and say it's pointless
> > > because there will always be a workaround then why even bother having a
> > VAC
> > > system in place.
> > >
> > > On Tue, May 19, 2015 at 9:49 AM, Ross Bemrose <[email protected]>
> > wrote:
> > >
> > > > Yes, that was a given.
> > > >
> > > > After all, server plugins can remove the cheat flag just as readily
> as
> > > the
> > > > notify flag.
> > > >
> > > > On Tue, May 19, 2015 at 9:46 AM, AnAkkk <[email protected]> wrote:
> > > >
> > > > > That's pointless, someone could make a a plugin to remove the
> notify
> > > > flag.
> > > > > You should only trust servers that are hosted by leagues where no
> one
> > > has
> > > > > the rcon_password or any access to the machine. There are many
> other
> > > > cvars
> > > > > that can be modified the same way and be used to cheat.
> > > > >
> > > > > 2015-05-19 14:41 GMT+01:00 Ross Bemrose <[email protected]>:
> > > > >
> > > > > > Either way, tf_backstab_detection_method should probably be
> flagged
> > > as
> > > > > > Notify so that all players are told when its value changes.
> > > > > >
> > > > > > On Tue, May 19, 2015 at 9:13 AM, N-Gon <[email protected]
> >
> > > > wrote:
> > > > > >
> > > > > > > Hey, while we're on the subject of exploits I wanted to bring
> > > > something
> > > > > > up.
> > > > > > >
> > > > > > > tf_backstab_detection_method
> > > > > > >
> > > > > > > Currently that cvar can be changed on the fly with just rcon
> > > access.
> > > > > > > It's not Cheat or Notify flagged.
> > > > > > >
> > > > > > > I've had reports from 3 different UGC Plat players who are
> highly
> > > > > > > suspicious of other teams using this on a toggle to allow their
> > > spies
> > > > > > easy
> > > > > > > facestabs when they need them.
> > > > > > > Adding a flag to this command will not harm anyone and it will
> > be a
> > > > > load
> > > > > > > off the minds of the Comp players who have no way of proving
> this
> > > is
> > > > > > being
> > > > > > > done in official matches.
> > > > > > >
> > > > > > > I made a plugin that, among other things, flagged this thing
> is a
> > > > > cheat.
> > > > > > > It's a nice start but I can't force everyone to use my plugin.
> > But
> > > if
> > > > > > Valve
> > > > > > > were to change this I wouldn't have to :)
> > > > > > >
> > > > > > > -Miggy
> > > > > > >
> > > > > > > On Mon, May 18, 2015 at 9:42 PM, Bruno Garcia <
> > > > [email protected]
> > > > > >
> > > > > > > wrote:
> > > > > > >
> > > > > > > > "Fixed *crash* when getting a malformed KeyValues buffer"
> > > > > > > >
> > > > > > > > On Mon, May 18, 2015 at 10:11 PM, N-Gon <
> > > [email protected]>
> > > > > > > wrote:
> > > > > > > >
> > > > > > > > > Out of curiosity, what exactly did this do?
> > > > > > > > >
> > > > > > > > > On Mon, May 18, 2015 at 9:00 PM, Kyle Sanderson <
> > > > > [email protected]
> > > > > > >
> > > > > > > > > wrote:
> > > > > > > > >
> > > > > > > > > > Now that this exploit is public knowledge, any idea when
> we
> > > > will
> > > > > > see
> > > > > > > > > > the remaining mainline Source Games updated?
> > > > > > > > > >
> > > > > > > > > > Thanks,
> > > > > > > > > > Kyle.
> > > > > > > > > >
> > > > > > > > > > On Mon, May 18, 2015 at 5:53 PM, Eric Smith <
> > > > > > [email protected]
> > > > > > > >
> > > > > > > > > > wrote:
> > > > > > > > > > > We've released an optional update for Team Fortress 2.
> > > > > Dedicated
> > > > > > > > > servers
> > > > > > > > > > do not need to download the update but you can if you'd
> > like.
> > > > The
> > > > > > > note
> > > > > > > > > for
> > > > > > > > > > the update is below. The updated version is 2771145.
> > > > > > > > > > >
> > > > > > > > > > > Thanks.
> > > > > > > > > > >
> > > > > > > > > > > -Eric
> > > > > > > > > > >
> > > > > > > > > > > -------------------------------
> > > > > > > > > > >
> > > > > > > > > > > - Fixed crash when getting a malformed KeyValues buffer
> > > > (thanks
> > > > > > to
> > > > > > > > > > Nathaniel Theis for the report)
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > >
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> > > > > >
> > > > > > --
> > > > > > Ross Bemrose
> > > > > > _______________________________________________
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> > > > >
> > > >
> > > >
> > > >
> > > > --
> > > > Ross Bemrose
> > > > _______________________________________________
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