Seems like changelevel now fails for all maps?

Existing changelevel no longer works as it did, but the fuzzy matching fails 
too. Is this deliberate?

maps upward
-------------
PENDING:   (fs) pl_upward
changelevel pl_upward
CModelLoader::Map_IsValid:  No such map 'pl_upward'
changelevel upward
CModelLoader::Map_IsValid:  No such map ‘upward'



> On 12 Jun 2015, at 01:09, Eric Smith <er...@valvesoftware.com> wrote:
> 
> We've released a mandatory update for TF2. The notes for the update are 
> below. The new version is 2827522.
> 
> -Eric
> 
> -------------------------
> 
> - Mann Co. Store summer sale is on!
> - Updated dedicated server 'status' command to include sv_tags
> - Enabled raw mouse input for Mac clients
> - Added OWL 13 tournament medals
> - Added TF2Connexion Season 15 tournament medals
> - Fixed a client crash related to the HUD
> - Updated the localization files
> - Updated Mann Co. Store prices for foreign currencies to current USD 
> equivalents
> - Security/crash fixes (thanks to Nathaniel Theis for these reports)
>       - Fixed a remote code execution bug and a crash related to malformed 
> custom spray files
>       - Added checks to the voice system that prevent loading codecs other 
> than the files that ship with the game
> - Updated the Maps Workshop Beta
>       - Workshop map names (e.g. workshop/cp_foo.ugc123456) can now be used 
> in the map, changelevel, and nextlevel commands as well as the mapcycle config
>       - Allow fuzzy name matching in the map, changelevel, and nextlevel 
> commands as well as the mapcycle config -- e.g. "changelevel dustbowl"
>       - Shorthand workshop map names of the form workshop/<id> (e.g. 
> workshop/123456) will now auto-resolve to the full map name
>       - Running tf_workshop_map_sync is no longer necessary, maps will be 
> fetched and updated on demand during level change
>       - tf_workshop_map_sync is no longer blocking, and can be used to 
> precache maps in the background
>       - Workshop maps are no longer copied to tf/maps/workshop/ by default, 
> instead using the single copy in the steamapps/workshop folder
>       - Fixed some cases of embedded resources in workshop maps, such as 
> cubemaps, not being loaded properly
>       - Fixed an issue preventing game servers from properly receiving 
> updates to workshop map files
>       - Fixed game servers using registered accounts via sv_setsteamaccount 
> not being able to download workshop content
>       - Fixed syncing workshop maps prior to the first map load on a 
> dedicated server
>       - Updated in-game workshop import tool
>               - Fixed not being able to select the class/other tags for 
> cosmetic items
>               - Hide unused buttons when editing an existing workshop entry
>               - Fixed text getting truncated when editing items with long 
> descriptions
> 
> 
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