Are there any plans on making fuzzy matching work for the names of
workshop maps and not just their workshop ID numbers?
Right now, changelevel "workshop/454118349" works for changing to
cp_glassworks, but "changelevel glassworks" doesn't.
Incidentally, for whatever reason TF2's FindMap command seems to resolve
workshop maps to their old workshop/ path. Is this some sort of
compatibility shim?
Where the file really is:
steamapps/workshop/content/440/454118349/cp_glassworks_rc6.bsp
What FindMap returns: workshop/cp_glassworks_rc6.ugc454118349
My maps/workshop directory is currently empty... I deleted it before I
began this testing. It's still empty *while this map is running*
On 6/11/2015 8:09 PM, Eric Smith wrote:
We've released a mandatory update for TF2. The notes for the update are below.
The new version is 2827522.
-Eric
-------------------------
- Mann Co. Store summer sale is on!
- Updated dedicated server 'status' command to include sv_tags
- Enabled raw mouse input for Mac clients
- Added OWL 13 tournament medals
- Added TF2Connexion Season 15 tournament medals
- Fixed a client crash related to the HUD
- Updated the localization files
- Updated Mann Co. Store prices for foreign currencies to current USD
equivalents
- Security/crash fixes (thanks to Nathaniel Theis for these reports)
- Fixed a remote code execution bug and a crash related to malformed
custom spray files
- Added checks to the voice system that prevent loading codecs other
than the files that ship with the game
- Updated the Maps Workshop Beta
- Workshop map names (e.g. workshop/cp_foo.ugc123456) can now be used
in the map, changelevel, and nextlevel commands as well as the mapcycle config
- Allow fuzzy name matching in the map, changelevel, and nextlevel commands as
well as the mapcycle config -- e.g. "changelevel dustbowl"
- Shorthand workshop map names of the form workshop/<id> (e.g.
workshop/123456) will now auto-resolve to the full map name
- Running tf_workshop_map_sync is no longer necessary, maps will be
fetched and updated on demand during level change
- tf_workshop_map_sync is no longer blocking, and can be used to
precache maps in the background
- Workshop maps are no longer copied to tf/maps/workshop/ by default,
instead using the single copy in the steamapps/workshop folder
- Fixed some cases of embedded resources in workshop maps, such as
cubemaps, not being loaded properly
- Fixed an issue preventing game servers from properly receiving
updates to workshop map files
- Fixed game servers using registered accounts via sv_setsteamaccount
not being able to download workshop content
- Fixed syncing workshop maps prior to the first map load on a
dedicated server
- Updated in-game workshop import tool
- Fixed not being able to select the class/other tags for
cosmetic items
- Hide unused buttons when editing an existing workshop entry
- Fixed text getting truncated when editing items with long
descriptions
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