We've pushed a small update to the beta that removes the libstdc++ and
libgcc_s libraries that were previously shipping with the linux
dedicated server build.  These were a workaround for compatibility prior
to the Steam Runtime requirement, and were now causing conflicts in some
environments.


On 02/20/2017 02:46 PM, John Schoenick wrote:
>
> Hey everyone,
>
> Following up on the warning email we sent a long while back, we're
> making good on our promise and changing our build toolchains for the
> TF2+SDK2013 games' dedicated server.  TF2 is being updated first, with
> the other SDK2013 games to follow.
>
> There are two things that may affect server administrators that you
> should be aware of:
>
>
> *The Linux dedicated server now targets the Steam Runtime*
>
> The Steam Runtime is a common runtime target based on Ubuntu.  For
> srcds, this largely means linking against a more recent glibc than may
> be available in some server distributions.  Administrators should
> check that the provided beta still runs in their environment of
> choice.  Those who are on older or incompatible distributions have
> several options:
>
> - Switch to a distribution more compatible with the Steam Runtime,
> such as Ubuntu LTS
>
> - Make use of a chroot/container/VM environment to run srcds.  The
> tools linked below include a script for creating a chroot that can be
> used for bootstrapping Steam Runtime environments.
>
> - Use the Steam Runtime tools linked below combined with some dynamic
> linker magic to use the runtime libraries on an incompatible
> distribution, e.g.:
>
>     steamrt=/path/to/runtime
>     export LD_LIBRARY_PATH="bin:$steamrt/usr/lib32"
>     LD="$steamrt/usr/lib32/ld-linux.so.2"
>     "$LD" ./srcds_linux "$@"
>
> More information about the Steam Runtime and utilities for obtaining
> it can be found here: https://github.com/ValveSoftware/steam-runtime
>
> *
> *
>
> *The compiler toolchain used for all editions of srcds has changed*
>
> Along with the client builds, all server builds have been updated to a
> newer compiler.  Windows builds now use the MSVC2015 tools, while
> Linux builds now use a newer edition of GCC with differing
> command-line parameters that affect codegen.
>
> This is expected to break mods that expect certain ABI behaviors or
> look for certain signatures in order to hook functions (such as
> SourceMod).  We have separately spoken with the SourceMod team and
> they are working on supporting the new setup.  Maintainers of other
> mods should test them against the beta release below.
>
> Our previous warning also indicated that this would change the _srv
> naming of the linux binaries.  We have decided *not* to adjust this,
> and the separate _srv build and naming remains unchanged.
>
>
> *Beta*
>
> We've made a beta branch available for TF2 with these new changes. 
> The remaining SDK2013 games will be updated in the near future, and we
> will provide a beta for them at that time.
>
> The beta is compatible with the current TF2 public release - servers
> may safely convert to it and continue serving both beta and non-beta
> clients.
>
> The beta branch is titled "toolchainbeta" with no required password. 
> It can be accessed with SteamCMD via:
>
>     app_update 232250 -beta toolchainbeta
>
> These changes may be promoted to an official release of TF2 as soon as
> next week, so we encourage all server administrators to test their
> setup against the beta before then.
>
>
> Let me know if you have any questions or concerns
>
> - John
>

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