We've pushed a small update to the beta that removes the libstdc++ and libgcc_s libraries that were previously shipping with the linux dedicated server build. These were a workaround for compatibility prior to the Steam Runtime requirement, and were now causing conflicts in some environments.
On 02/20/2017 02:46 PM, John Schoenick wrote: > > Hey everyone, > > Following up on the warning email we sent a long while back, we're > making good on our promise and changing our build toolchains for the > TF2+SDK2013 games' dedicated server. TF2 is being updated first, with > the other SDK2013 games to follow. > > There are two things that may affect server administrators that you > should be aware of: > > > *The Linux dedicated server now targets the Steam Runtime* > > The Steam Runtime is a common runtime target based on Ubuntu. For > srcds, this largely means linking against a more recent glibc than may > be available in some server distributions. Administrators should > check that the provided beta still runs in their environment of > choice. Those who are on older or incompatible distributions have > several options: > > - Switch to a distribution more compatible with the Steam Runtime, > such as Ubuntu LTS > > - Make use of a chroot/container/VM environment to run srcds. The > tools linked below include a script for creating a chroot that can be > used for bootstrapping Steam Runtime environments. > > - Use the Steam Runtime tools linked below combined with some dynamic > linker magic to use the runtime libraries on an incompatible > distribution, e.g.: > > steamrt=/path/to/runtime > export LD_LIBRARY_PATH="bin:$steamrt/usr/lib32" > LD="$steamrt/usr/lib32/ld-linux.so.2" > "$LD" ./srcds_linux "$@" > > More information about the Steam Runtime and utilities for obtaining > it can be found here: https://github.com/ValveSoftware/steam-runtime > > * > * > > *The compiler toolchain used for all editions of srcds has changed* > > Along with the client builds, all server builds have been updated to a > newer compiler. Windows builds now use the MSVC2015 tools, while > Linux builds now use a newer edition of GCC with differing > command-line parameters that affect codegen. > > This is expected to break mods that expect certain ABI behaviors or > look for certain signatures in order to hook functions (such as > SourceMod). We have separately spoken with the SourceMod team and > they are working on supporting the new setup. Maintainers of other > mods should test them against the beta release below. > > Our previous warning also indicated that this would change the _srv > naming of the linux binaries. We have decided *not* to adjust this, > and the separate _srv build and naming remains unchanged. > > > *Beta* > > We've made a beta branch available for TF2 with these new changes. > The remaining SDK2013 games will be updated in the near future, and we > will provide a beta for them at that time. > > The beta is compatible with the current TF2 public release - servers > may safely convert to it and continue serving both beta and non-beta > clients. > > The beta branch is titled "toolchainbeta" with no required password. > It can be accessed with SteamCMD via: > > app_update 232250 -beta toolchainbeta > > These changes may be promoted to an official release of TF2 as soon as > next week, so we encourage all server administrators to test their > setup against the beta before then. > > > Let me know if you have any questions or concerns > > - John > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux