http://www.hl2world.com/wiki/index.php/Tunnels
Sew is your friend. Along with creating only square displacement faces and having many of them (for a long wall, have a couple square displacement surfaces, not one long one.) -Mike On Fri, Mar 20, 2009 at 11:40 AM, <[email protected]> wrote: > I'm really interested in how valve has done some of the things they have > with displacements. In tc_hydro, I understand mostly how the satellite dish > was created. However, I've noticed that the long curved road tunnel going > from the dam area to blue power plant (the section with the vents) is > mostly displacements. These seem really precise and I was wondering if > anyone knew how one would create this sort of effect. > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlmappers
