http://www.hl2world.com/wiki/index.php/Tunnels

Sew is your friend. Along with creating only square displacement faces and
having many of them (for a long wall, have a couple square displacement
surfaces, not one long one.)

-Mike


On Fri, Mar 20, 2009 at 11:40 AM, <[email protected]> wrote:

> I'm really interested in how valve has done some of the things they have
> with displacements. In tc_hydro, I understand mostly how the satellite dish
> was created. However, I've noticed that the long curved road tunnel going
> from the dam area to blue power plant (the section with the vents) is
> mostly displacements. These seem really precise and I was wondering if
> anyone knew how one would create this sort of effect.
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