I'd take a look at the turret entity- that's a late-game object that can be manipulated by both the grav gun and "E"
On Mon, Aug 31, 2009 at 3:13 PM, Kenneth Swisher <[email protected]> wrote: > Well, the intent it to force-automate it. > > "Oh you want me? A harmless little old grenade? You want me, yes.. so > shiny and new. Yes, come pick me up.." > *picks up* > "BAHAHA you have 5 seconds to get rid of me or DEATH!" > > That's pretty much how I see the conversation going down. > > > As far as a solution goes... sheesh, I'm almost thinking this would > require custom coding to provide for a custom entity, in which this > function could be controlled. > > > Quoting Nathan West <[email protected]>: > > > I was under the impression that a player could do that anyway with the e > > key, in the same fashion he can with a grav gun > > > > On Mon, Aug 31, 2009 at 1:24 PM, gto5 <[email protected]> wrote: > > > >> yes that is alot for 1 frag but it is a cool afect i want to make a > live > >> frag on the ground that a player can pick up and when he does it starts > >> clicking so he has to throw it and it will cause damage thanks > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlmappers > >> > >> > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlmappers
