Thank you Dane that fixed the issue right away, I'm glad it wasn't a much bigger problem or error. To Minh, yeah I found out overlays in hammer display in a funky way, I was talking about when I was actually testing the map, but that is fixed now.
On Sat, Sep 5, 2009 at 10:05 PM, Minh <[email protected]> wrote: In hammer, overlays don't show up properly. They will flicker a lot and turn black. If you compile the map and run it in game, it should look fine. It's too bad Hammer does not show overlays properly. it's very annoying M Dawg wrote: > Hello I have two separate lighting issues, I am not sure if they are > related, but I have no idea what could be causing the issues. First off in > a certain area any overlay I put seems as if light was shining on it very > strongly, yet the surrounding area may be dark. In the same area, when I > look in a certain general direction the textures on the wall turn black. > > Any details necessary I will be happy to provide, I just do not know what is > relevant. Also, I am a pretty big noob, so I probably made a big mistake > somewhere but I am not sure where that is exactly. > > Thanks > ______________________________ _________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlmappers
